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Is my gpu bottlenecked?

Is my gpu bottlenecked?

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HunterMann99
Member
210
10-25-2016, 09:16 AM
#11
Many current titles rely solely on one main thread, which some attribute to developers using Unity or UE without adding custom engine code. ARK faced this issue for a long time, and Risk of Rain 2 experiences similar challenges later in the game when dealing with large enemy numbers.
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HunterMann99
10-25-2016, 09:16 AM #11

Many current titles rely solely on one main thread, which some attribute to developers using Unity or UE without adding custom engine code. ARK faced this issue for a long time, and Risk of Rain 2 experiences similar challenges later in the game when dealing with large enemy numbers.

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Nikos3434
Member
133
10-31-2016, 05:29 PM
#12
In a related point, creating efficient multithreading for speed is quite challenging. I prefer seeing the game function properly and having its features fully developed before making major performance tweaks. If a game maintains 1000 FPS but frequently crashes, I wouldn’t find it very enjoyable.
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Nikos3434
10-31-2016, 05:29 PM #12

In a related point, creating efficient multithreading for speed is quite challenging. I prefer seeing the game function properly and having its features fully developed before making major performance tweaks. If a game maintains 1000 FPS but frequently crashes, I wouldn’t find it very enjoyable.

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Rosario17_
Posting Freak
897
10-31-2016, 10:05 PM
#13
I've optimized multithreaded performance in my code, but it's not as challenging as many people think. The issue is that many small to medium-sized game developers lack specialized programmers, so they rely on generic engines and codebases and then add their own modifications.
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Rosario17_
10-31-2016, 10:05 PM #13

I've optimized multithreaded performance in my code, but it's not as challenging as many people think. The issue is that many small to medium-sized game developers lack specialized programmers, so they rely on generic engines and codebases and then add their own modifications.

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YoungAriesArt
Member
192
11-11-2016, 04:31 PM
#14
Thanks for the help
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YoungAriesArt
11-11-2016, 04:31 PM #14

Thanks for the help

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PL0SK1
Junior Member
20
11-12-2016, 07:54 PM
#15
Yes, you're facing a bottleneck in many demanding games currently, but the extent varies by game. Upgrading to an i5-4690 won't make much difference. Switching to an i7-4770 will help boost higher frame rates, though this still depends on the specific game. I advise against upgrading your CPU if your monitor supports 60 Hz, since a combination of CPU and GPU can only reach around 25-60 FPS, and exceeding 60 FPS won't be visible. Upgrading is definitely worth considering if you have a 144 Hz display.
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PL0SK1
11-12-2016, 07:54 PM #15

Yes, you're facing a bottleneck in many demanding games currently, but the extent varies by game. Upgrading to an i5-4690 won't make much difference. Switching to an i7-4770 will help boost higher frame rates, though this still depends on the specific game. I advise against upgrading your CPU if your monitor supports 60 Hz, since a combination of CPU and GPU can only reach around 25-60 FPS, and exceeding 60 FPS won't be visible. Upgrading is definitely worth considering if you have a 144 Hz display.

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