Is 30 frames per second still seen as the basic standard?
Is 30 frames per second still seen as the basic standard?
Various game styles perform best when input response is minimal, such as racing at 50fps versus 30fps. Other experiences like Red Dead Redemption 2 animations tend to feel slow and heavy, making a lower frame rate less noticeable because the visuals already absorb animation weight during every move. I favor a slightly smoother 37hz refresh rate (75hz) over locking at 30fps for my baseline preference, though 30fps with smooth pacing and motion blur works too if executed well.
If the goal is a minimum of 30 frames per second, the performance falls short today yet remains functional. For an average rate of 30 FPS, it becomes completely unplayable.
For me, it doesn't seem fair. It works, but it's far from satisfying compared to 60 frames per second. As someone used to PC gaming, getting a PS4 for Bloodborne was a big change—I'm used to smooth 30 FPS, not the occasional stutter. The frame times aren’t perfect, and the input lag isn’t too bad for a game that doesn’t demand speed, but the visual jitter at 30 FPS is really distracting. My TV’s OLED response adds to the problem. I’m seeing similar issues with 24 FPS movies now. I’d need some smoothing to make the stutter less obvious, especially for games like Bloodborne where precision matters. I’m certain I’d play it much better at full 60 FPS.
The performance depends on the specific game. I aim for more than 30 with an average of around 60, and 50 is acceptable. Many console titles target 30 in quality settings and 60 in performance settings. I usually switch to performance mode when needed. On PC, Cities Skylines runs smoothly at about 20fps, which is great thanks to its smooth interface and rendering. I wish for 24fps—especially while watching anime! The current tech probably doesn’t reach that.
It also varies by situation. Past episodes usually have lower frame rates. For anime, I rely on motion smoothing instead of fast panning; otherwise, outdated video panels can blur the image completely.
the idea of 'minimum requirements' doesn't need a frame rate attached to it. it actually refers to the lowest hardware specs needed to run a game. what feels playable varies by game—like I’d like The Sims at 30fps with 1080p, but prefer Wreckfest at 60fps with 720p. A solid 30fps is better than 60fps that occasionally drops to 45. This is why I once limited Sims 3 to 30fps.
Certain games have a unique feel, while a consistent 30 fps can sometimes feel too smooth or even overwhelming in others. Issues like stuttering and lag can affect the overall experience.