F5F Stay Refreshed Software PC Gaming Insufficient GPU usage detected. Possible causes include resource constraints or application limitations.

Insufficient GPU usage detected. Possible causes include resource constraints or application limitations.

Insufficient GPU usage detected. Possible causes include resource constraints or application limitations.

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_Khioz_
Member
57
06-07-2017, 03:46 PM
#1
I’m reviewing my hardware setup – an i7 8700 GTX 1080 Ti with 2 x 16 GB CAS and 15 3200 MHZ RAM (Crucial RAM). I usually run some older titles and wondered why I’m not seeing high FPS. It’s not too bothersome, as long as I can still play the games I like, no matter the settings. I’ve noticed through MSI After Burner that my GPU isn’t being used efficiently, only about 20–30% of it is active. In Skyrim I’ve set frame caps and seen better utilization, but other games show only around 30% usage. This pattern appears across many titles. GPU usage typically stays between 30% and 50% most of the time, especially in older games. It’s not a major issue, but I’m curious about the reasons behind it. Also, I’m playing at 2k 144Hz with GSync enabled.
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_Khioz_
06-07-2017, 03:46 PM #1

I’m reviewing my hardware setup – an i7 8700 GTX 1080 Ti with 2 x 16 GB CAS and 15 3200 MHZ RAM (Crucial RAM). I usually run some older titles and wondered why I’m not seeing high FPS. It’s not too bothersome, as long as I can still play the games I like, no matter the settings. I’ve noticed through MSI After Burner that my GPU isn’t being used efficiently, only about 20–30% of it is active. In Skyrim I’ve set frame caps and seen better utilization, but other games show only around 30% usage. This pattern appears across many titles. GPU usage typically stays between 30% and 50% most of the time, especially in older games. It’s not a major issue, but I’m curious about the reasons behind it. Also, I’m playing at 2k 144Hz with GSync enabled.

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A_Piggy
Member
211
06-07-2017, 11:03 PM
#2
Likely the pre-installed program is saying "No, we don’t need to use the full GPU." It’s a method to preserve the GPU’s performance.
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A_Piggy
06-07-2017, 11:03 PM #2

Likely the pre-installed program is saying "No, we don’t need to use the full GPU." It’s a method to preserve the GPU’s performance.

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CreeperChaos
Member
143
06-08-2017, 06:33 AM
#3
It might be worth increasing your card usage. Check the GPU utilization using the heaven benchmark. Good luck!
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CreeperChaos
06-08-2017, 06:33 AM #3

It might be worth increasing your card usage. Check the GPU utilization using the heaven benchmark. Good luck!

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SnapShotChris
Junior Member
5
06-08-2017, 12:47 PM
#4
I'll explain how to achieve that effect.
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SnapShotChris
06-08-2017, 12:47 PM #4

I'll explain how to achieve that effect.

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emmylee33
Senior Member
710
06-08-2017, 06:30 PM
#5
MSI Afterburner shows high GPU usage in older titles, often around 85% to 99%, while newer games like Crysis 2 run at just 30%. It’s mostly noticeable in older games, and it doesn’t bother me much.
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emmylee33
06-08-2017, 06:30 PM #5

MSI Afterburner shows high GPU usage in older titles, often around 85% to 99%, while newer games like Crysis 2 run at just 30%. It’s mostly noticeable in older games, and it doesn’t bother me much.

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_Lolikc_
Member
184
06-09-2017, 09:40 AM
#6
CPU is limited or the earlier version restricts frames per second
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_Lolikc_
06-09-2017, 09:40 AM #6

CPU is limited or the earlier version restricts frames per second

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ryder873
Member
66
06-09-2017, 12:59 PM
#7
I don't believe the CPU is limiting performance since utilization stays under 10-15% in most situations. Even if it were, I think an i7-8700 with GTX 1080 Ti would outperform those graphics in older titles.
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ryder873
06-09-2017, 12:59 PM #7

I don't believe the CPU is limiting performance since utilization stays under 10-15% in most situations. Even if it were, I think an i7-8700 with GTX 1080 Ti would outperform those graphics in older titles.

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Dragonize
Member
181
06-12-2017, 11:01 PM
#8
Are you monitoring your task manager? Is the game running on a single thread? That’s likely, unless you’re using CPU affinity to direct it to one thread or two. It might just be related to the game engine itself. Check your frame rate in an older Source title like Half-Life 2—they typically have no strict FPS caps.
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Dragonize
06-12-2017, 11:01 PM #8

Are you monitoring your task manager? Is the game running on a single thread? That’s likely, unless you’re using CPU affinity to direct it to one thread or two. It might just be related to the game engine itself. Check your frame rate in an older Source title like Half-Life 2—they typically have no strict FPS caps.

K
Kramble921
Member
230
06-13-2017, 01:04 PM
#9
It seems the issue is probably related to the game engine, as older games rarely used more than 50% of their components.
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Kramble921
06-13-2017, 01:04 PM #9

It seems the issue is probably related to the game engine, as older games rarely used more than 50% of their components.

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EchoPenguin
Junior Member
13
06-21-2017, 09:05 AM
#10
Modern CPU usage metrics don't always reflect bottlenecks accurately. This happens because apps might not have enough threads available for processing. For instance, if an app only has four threads ready, it might seem 50% utilization on an 8-core processor. However, if each core isn't performing well, efficiency drops. Also, Windows assigns threads to any free core, adjusting based on optimizations like those in Bulldozer or Ryzen. Utilization is measured over a second, which can change rapidly if you translate it to CPU time. In older games, thread availability was limited due to synchronous programming, and performance limits often existed—such as Space Cadet 3D Pinball capping at 120 FPS on Windows XP to prevent CPU overload.
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EchoPenguin
06-21-2017, 09:05 AM #10

Modern CPU usage metrics don't always reflect bottlenecks accurately. This happens because apps might not have enough threads available for processing. For instance, if an app only has four threads ready, it might seem 50% utilization on an 8-core processor. However, if each core isn't performing well, efficiency drops. Also, Windows assigns threads to any free core, adjusting based on optimizations like those in Bulldozer or Ryzen. Utilization is measured over a second, which can change rapidly if you translate it to CPU time. In older games, thread availability was limited due to synchronous programming, and performance limits often existed—such as Space Cadet 3D Pinball capping at 120 FPS on Windows XP to prevent CPU overload.

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