Inquiries about Dying Light CPU and RAM
Inquiries about Dying Light CPU and RAM
The 2nd 290x consumes 40% of resources during crossfire. Disabling the first 290x results in full usage. It's worth noting that this game isn't optimized well for AMD graphics cards. You'd be surprised at how consistently low the frame rates are—often just 12 to 15 FPS, which is quite disappointing!
It looks like a shallow depth of field and no ambient occlusion are active. You might be using the latest version of the software. The review compares performance to other benchmarks on TechSpot.
I'm thinking about how to handle this high-end setup. If running a game smoothly on such powerful hardware isn't possible, what's the point? I prefer stable performance over hoping for the best with different mods. The 290x crossfire should handle ultra games well with my rig’s specs. If the game isn’t well-optimized, we need a solution. I’m frustrated by the lack of proper optimization in recent releases—it’s not fair to keep updating patches. I know about microprocessors and chip design, and I understand how challenging it is to build quality games today. PC QA standards have dropped lately, which makes things even harder.
The systems powering ambient occlusion and depth of field in Dying Light come from NVIDIA. It would be impressive if these worked smoothly on an AMD setup. You're speaking with someone who owns an I7 4770K, 16 GB RAM, paired with a GTX 690. I disable TressFX in Tomb Raider since it's an AMD feature and it doesn't justify the performance hit. The game runs beautifully, but I find the constant adjustments frustrating. I can handle motion blur and depth of field, yet I strongly dislike artificial blur effects. I prefer sharp textures without unnecessary speed reductions. Going beyond 4x MSAA is pointless for me because anti-aliasing only addresses aliasing, not texture clarity. Once you hit the lowest effective setting, further tweaks barely improve performance and often hurt frame rates. Anisotropic filtering is another anti-aliasing technique I rarely push beyond x8. The new 980 graphics card introduces Voxel Global Illumination, but it struggles even on a single image with SLI. Seriously, I urge you to explore the settings menu. Many friends I know fix broken games because they kept MSAA at its highest despite clear visual improvements. Check out the review for more details.
Great job, I disabled the NVIDIA graphics option and ran the game—about a 5 FPS boost. I also recall playing Tomb Rider, which felt super smooth. Although I was using an EVGA 760 in SLI mode... I’m aware of the right anti-aliasing settings but appreciate the tips. I’ll give the suggested settings a try.