Inquiries about Dying Light CPU and RAM
Inquiries about Dying Light CPU and RAM
I just began playing Dying Light and it’s not bad at all. However, when I check my Task manager, I see some odd behavior. Many people complain that the game only uses one core, but my I5 handles the load across all four cores. My CPU usage is consistently between 60-70%, which feels low compared to how much BF4 uses. Still, it’s not causing any bottlenecks—my 780Ti runs almost at full capacity. The game sometimes freezes randomly, but more like a stutter than a full freeze. My RAM is nearly full, around 7.7GB used out of 8GB. Could this be the reason for the freezing? Or is it due to some optimization issue? My VRAM is also fully utilized, which might play a role too. I wonder if someone with a 16GB RAM setup or an i7 processor and a card with more than 3GB of frame buffer experiences similar problems. This game shows three things: an i5 is sufficient for gaming, 3GB of VRAM is pushing limits at 1440p with ultra settings, and having over 8GB of RAM is becoming crucial for smooth performance.
It's just how the game works—have you experimented with adjusting the view distance or field of view? It seems to affect performance. Also, comparing games isn't really relevant here—it's not about one being better than another. I don’t understand why people do it. As for your computer, I’m not sure. Maybe the game is using a lot of RAM; try closing some programs and see if that helps. Remember, Chrome can be quite memory-hungry.
It's not about having a FPS issue, it's more about the freezing and whether I can prove adding another 8GB of RAM helps. I usually get around 50fps on high settings with the view at half distance. I know comparing two identical games isn't fair, but it's still something to note.
I successfully tested it on his machine. It runs smoothly on an I5 4690k with 8 GB RAM, an SSD, and a GTX 970. The game was very memory-intensive, causing crashes from shortages. By adjusting settings like disabling anti-aliasing, motion blur, depth of field, ambient occlusion, and reducing view distance to half or less, I kept textures high and maximized them for shadows. This helped maintain around 60 FPS. While 16 GB RAM is beneficial, tweaking virtual memory also made a difference. You can access the control panel, system settings, and adjust virtual memory parameters to set the pool on the SSD with a size of 400 MB initial and 8196 MB maximum. Restarting should apply the changes.
Feel free to experiment with those adjustments. It might be the object pop that leads to jitter or a freeze, or it could be running out of memory.
I will continue too. There quiet a bit on the Internet already but some of it is day one stuff and other bits just aren't helpful.
Let me know if the adjustments you made suit you. I'll continue sharing them with others if they seem effective.
I'll give it a shot. I took a break from the game but I'll quote or message you when I try them.
I'm running the game on an i7 4770K with 16 GB RAM, using 290x in Crossfire at 1440p IPS. Everything is set to ultra or the highest option, with the default view distance and field of view. I experience stuttering every 45-55 seconds, especially during full 180 turns and when there are many trees or sunlight.