Increasing 1% & 0.1% Lows
Increasing 1% & 0.1% Lows
I'm interested in understanding why 1% and 0.1% lows have higher fps. To boost stability and smoothness, an average of 60fps with 50fps (1%) and 40fps (0.1%) performs much better than an average of 90fps with 30fps (1%) and 10fps (0.1%). Is it the core count, core speed, IPC, GPU, or amount of RAM that matters? What factors most influence these lows for stability?
CPU paired with memory (frequency/timing) forms the key hardware for achieving 1% / 0.1% and Frametime performance.
The optimal single-thread configuration, matched with an adequate number of threads, ensures a smoother and more stable experience. This setup allows your GPU to receive consistent and rapid data flow, enabling it to render as many frames as possible.
Perhaps it would be improved a bit but not much, since the 2200G remains essentially a 4c/4t unit just like the i5 3570. Because all games can handle at least full utilization of four threads, there’s no room left for system or background processes. Ideally, you’d prefer the Ryzen 5 lineup, offering either extra threads via SMT (4c/8t) or a six-core configuration. The clock speed is important, and higher is better; Intel also has the benefit of a lower latency Ring Bus compared to Ryzen’s Infinity Fabric.
In fact, the IPC remains consistent in itself; the variations stem from frequency and the connection method. Intel employs Ring Bus, which is significantly better than Infinity Fabric used in Ryzen, providing a strong advantage for Intel's single-thread performance compared to Coffee Lake versus Ryzen. This explains why Intel maintains such a strong edge.