F5F Stay Refreshed Software PC Gaming Impact of console cycles on PC gaming

Impact of console cycles on PC gaming

Impact of console cycles on PC gaming

D
demigod17
Member
137
07-02-2020, 06:15 AM
#1
Ten years back, the 360/PS3 era was seen as a challenging period for PC gaming. Both systems boasted powerful graphics, matching high-end PC cards at the time, like the 7800GTX. They also faced common PC problems—overheating and cooling solutions, RROD/YLOD issues. Games designed for one platform were being adapted for the other, with some dropping entirely from PC. It took time to regain momentum, but PC gaming has since solidified its position. Even if consoles face setbacks again, the harm would be limited compared to the earlier generation. The latest consoles seem to have slightly reduced performance expectations. Often I hear debates about tight profit margins justifying hardware decisions, suggesting if you pay $150 for a GPU, major companies shouldn’t charge less than $100. The gap between consumer and business pricing is huge—especially when millions of units are involved. From my experience in other industries, these claims don’t hold up. A warehouse I worked with resold rotors for a fraction of the cost, then passed them to shops who added their own markup. PS5 and Xbox 360 are expected soon once affordable GPUs support 4K/60. Polaris and Pascal won’t suffice; Volta is the path forward, especially if it drops under $300 with 4K/60 capabilities. Until then, PC gaming keeps pushing boundaries, proving even basic titles can run smoothly at high resolutions.
D
demigod17
07-02-2020, 06:15 AM #1

Ten years back, the 360/PS3 era was seen as a challenging period for PC gaming. Both systems boasted powerful graphics, matching high-end PC cards at the time, like the 7800GTX. They also faced common PC problems—overheating and cooling solutions, RROD/YLOD issues. Games designed for one platform were being adapted for the other, with some dropping entirely from PC. It took time to regain momentum, but PC gaming has since solidified its position. Even if consoles face setbacks again, the harm would be limited compared to the earlier generation. The latest consoles seem to have slightly reduced performance expectations. Often I hear debates about tight profit margins justifying hardware decisions, suggesting if you pay $150 for a GPU, major companies shouldn’t charge less than $100. The gap between consumer and business pricing is huge—especially when millions of units are involved. From my experience in other industries, these claims don’t hold up. A warehouse I worked with resold rotors for a fraction of the cost, then passed them to shops who added their own markup. PS5 and Xbox 360 are expected soon once affordable GPUs support 4K/60. Polaris and Pascal won’t suffice; Volta is the path forward, especially if it drops under $300 with 4K/60 capabilities. Until then, PC gaming keeps pushing boundaries, proving even basic titles can run smoothly at high resolutions.

M
Malv3ir0_
Member
207
07-02-2020, 06:15 AM
#2
Well said, but if consoles stay around $400, they won't hit 4K at 60fps for another five years. They might settle for 4K at 30fps or introduce more versions, similar to how laptops come in many models—each more powerful yet pricier.
M
Malv3ir0_
07-02-2020, 06:15 AM #2

Well said, but if consoles stay around $400, they won't hit 4K at 60fps for another five years. They might settle for 4K at 30fps or introduce more versions, similar to how laptops come in many models—each more powerful yet pricier.

R
RuudGaming
Junior Member
5
07-02-2020, 06:15 AM
#3
Game design complexity dropped sharply as creators shifted focus from PC to console platforms, and the industry hasn't fully recovered from oversimplified gameplay. Visual advancements remained largely unchanged during the 360/PS3 era, only slowly returning now—though progress is still slow. The absence of strong graphics development led Nvidia and AMD to limit their hardware improvements, repeatedly updating older models with minor tweaks. The Geforce 980 Ti likely marked the biggest leap in performance over six years, closely mirroring pre-console development trends. I'm optimistic Pascal and Polaris will deliver even greater gains.
R
RuudGaming
07-02-2020, 06:15 AM #3

Game design complexity dropped sharply as creators shifted focus from PC to console platforms, and the industry hasn't fully recovered from oversimplified gameplay. Visual advancements remained largely unchanged during the 360/PS3 era, only slowly returning now—though progress is still slow. The absence of strong graphics development led Nvidia and AMD to limit their hardware improvements, repeatedly updating older models with minor tweaks. The Geforce 980 Ti likely marked the biggest leap in performance over six years, closely mirroring pre-console development trends. I'm optimistic Pascal and Polaris will deliver even greater gains.

J
JebThePleb
Posting Freak
898
07-02-2020, 06:15 AM
#4
J
JebThePleb
07-02-2020, 06:15 AM #4

F
Fred10244
Posting Freak
937
07-02-2020, 06:15 AM
#5
The widespread move of customers away from PCs after these console launches isn't entirely true. By examining the availability, sales of graphics cards, PC purchases, and the rise of Steam, you'll notice steady expansion in PC gaming over time. Many gamers likely owned PS/Xbox systems before, but as those titles became less exclusive, their value dropped. The console cycle seems to drain resources across the sector. Little genuine research happens on consoles since production intervals are too long to sustain interest; they mostly reuse existing designs cheaply. By limiting options, they can reduce costs and boost profits, often relying on questionable tactics to stay profitable while potentially violating monopoly laws. Right now it isn't illegal, but it could become so in the future.
F
Fred10244
07-02-2020, 06:15 AM #5

The widespread move of customers away from PCs after these console launches isn't entirely true. By examining the availability, sales of graphics cards, PC purchases, and the rise of Steam, you'll notice steady expansion in PC gaming over time. Many gamers likely owned PS/Xbox systems before, but as those titles became less exclusive, their value dropped. The console cycle seems to drain resources across the sector. Little genuine research happens on consoles since production intervals are too long to sustain interest; they mostly reuse existing designs cheaply. By limiting options, they can reduce costs and boost profits, often relying on questionable tactics to stay profitable while potentially violating monopoly laws. Right now it isn't illegal, but it could become so in the future.

M
Machimine
Member
64
07-02-2020, 06:15 AM
#6
TVs reduce frame rates by adding blur and other visual tricks, while most gaming consoles aren’t focused on this. As long as they keep a steady 30fps with plenty of eye-catching content, they’ll keep selling low-cost systems under $500. In 3 to 4 years, they might launch a $500 4K/30fps device. The present generation is lagging because it struggles to sustain 1080p at that speed. They’re managing to create visually appealing games on basic hardware, but the results look like slideshows.
M
Machimine
07-02-2020, 06:15 AM #6

TVs reduce frame rates by adding blur and other visual tricks, while most gaming consoles aren’t focused on this. As long as they keep a steady 30fps with plenty of eye-catching content, they’ll keep selling low-cost systems under $500. In 3 to 4 years, they might launch a $500 4K/30fps device. The present generation is lagging because it struggles to sustain 1080p at that speed. They’re managing to create visually appealing games on basic hardware, but the results look like slideshows.