F5F Stay Refreshed Software PC Gaming I'm weary of this pattern

I'm weary of this pattern

I'm weary of this pattern

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Mael309
Member
145
11-11-2020, 03:50 AM
#11
You'd likely need a game that uses high-resolution anti-aliasing, such as those with 16x MSAA settings enabled. Titles like certain open-world or AAA experiences often push this level of detail for smooth visuals.
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Mael309
11-11-2020, 03:50 AM #11

You'd likely need a game that uses high-resolution anti-aliasing, such as those with 16x MSAA settings enabled. Titles like certain open-world or AAA experiences often push this level of detail for smooth visuals.

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Alcove
Junior Member
14
11-11-2020, 03:50 AM
#12
BF1 relies on TAA instead of TXAA. TAA creates a smooth JPEG, which is helpful for gameplay, though it can give an interlaced appearance—possibly with film grain.
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Alcove
11-11-2020, 03:50 AM #12

BF1 relies on TAA instead of TXAA. TAA creates a smooth JPEG, which is helpful for gameplay, though it can give an interlaced appearance—possibly with film grain.

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MsSHIP
Member
121
11-11-2020, 03:50 AM
#13
the choice comes from the need for performance adjustments. the game uses FXAA and TAA due to engine scaling. for competitive play i disable motion blur and crap, set textures to high or ultra, enable anisotropic filtering high or ultra, and keep everything at a 200% resolution scale.
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MsSHIP
11-11-2020, 03:50 AM #13

the choice comes from the need for performance adjustments. the game uses FXAA and TAA due to engine scaling. for competitive play i disable motion blur and crap, set textures to high or ultra, enable anisotropic filtering high or ultra, and keep everything at a 200% resolution scale.

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riptide1680
Member
169
11-11-2020, 03:50 AM
#14
It's not that major with broad and simple implementation. The main drawback of MSAA is its inability to handle aliasing in transparent surfaces like chain link fences. Still, it delivers high quality with a moderate speed cost. SSAA (which includes DSR and VSR) performs even better but demands a much larger performance trade-off; MSAA was created to be a more efficient alternative for anti-aliasing.
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riptide1680
11-11-2020, 03:50 AM #14

It's not that major with broad and simple implementation. The main drawback of MSAA is its inability to handle aliasing in transparent surfaces like chain link fences. Still, it delivers high quality with a moderate speed cost. SSAA (which includes DSR and VSR) performs even better but demands a much larger performance trade-off; MSAA was created to be a more efficient alternative for anti-aliasing.

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EenJonathan
Member
56
11-11-2020, 03:50 AM
#15
It largely varies by game and how the implant is placed. The original mirrors edge works well without it. I’m generally satisfied with 4 or 8, but I wonder if we shouldn’t let it go even higher. There’s no point in having extremely powerful hardware these days.
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EenJonathan
11-11-2020, 03:50 AM #15

It largely varies by game and how the implant is placed. The original mirrors edge works well without it. I’m generally satisfied with 4 or 8, but I wonder if we shouldn’t let it go even higher. There’s no point in having extremely powerful hardware these days.

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182
11-11-2020, 03:50 AM
#16
No, I haven't tried that method.
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iPushObeseKids
11-11-2020, 03:50 AM #16

No, I haven't tried that method.

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halowarspros
Member
115
11-11-2020, 03:50 AM
#17
Curious. I planned to use DSR even though I don’t like it much, but I wasn’t aware of that option. Nice to find out. Nonetheless, my issue seems to affect most of the recent titles as well.
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halowarspros
11-11-2020, 03:50 AM #17

Curious. I planned to use DSR even though I don’t like it much, but I wasn’t aware of that option. Nice to find out. Nonetheless, my issue seems to affect most of the recent titles as well.

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wilmaugglan
Junior Member
1
11-11-2020, 03:50 AM
#18
Only DSR is supported, and MFAA isn’t available. It adds some delay because it processes several frames at once.
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wilmaugglan
11-11-2020, 03:50 AM #18

Only DSR is supported, and MFAA isn’t available. It adds some delay because it processes several frames at once.

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NetherBlitz300
Junior Member
46
11-11-2020, 03:50 AM
#19
Typically, 8X is the highest setting you can use, while 4X tends to be preferable unless your graphics card is too powerful for the game. Resolution scaling works similarly to SSAA and DSR, giving a cleaner visual but at a significant drop in performance.
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NetherBlitz300
11-11-2020, 03:50 AM #19

Typically, 8X is the highest setting you can use, while 4X tends to be preferable unless your graphics card is too powerful for the game. Resolution scaling works similarly to SSAA and DSR, giving a cleaner visual but at a significant drop in performance.

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Malv3ir0_
Member
207
11-11-2020, 03:50 AM
#20
I tend to get more consistent results with MSAA. DSR doesn't reduce effectively enough to remove jagged edges at lower resolutions, such as 1440p versus 1080p. It seems the scaling method isn't working well. There are also some UI compatibility problems to deal with. At least game performance is improving in that area.
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Malv3ir0_
11-11-2020, 03:50 AM #20

I tend to get more consistent results with MSAA. DSR doesn't reduce effectively enough to remove jagged edges at lower resolutions, such as 1440p versus 1080p. It seems the scaling method isn't working well. There are also some UI compatibility problems to deal with. At least game performance is improving in that area.

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