F5F Stay Refreshed Software PC Gaming Identifying issues in cockpit perspective racing simulations and exploring solutions

Identifying issues in cockpit perspective racing simulations and exploring solutions

Identifying issues in cockpit perspective racing simulations and exploring solutions

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160
02-20-2016, 05:31 AM
#1
I don't really enjoy racing games much—they seem dull and uninteresting. But sometimes I play with my neighbor who uses a Logitech G25 steering wheel. I noticed it would be great if developers included a realistic cockpit view without a virtual steering wheel for players using different setups. It bothers me when the cockpit display shows two steering wheels instead of just one, making it feel less immersive. I think seeing elements like the speedometer, mirrors, and your own steering wheel would add more realism. What are your thoughts?
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TheWheatherMan
02-20-2016, 05:31 AM #1

I don't really enjoy racing games much—they seem dull and uninteresting. But sometimes I play with my neighbor who uses a Logitech G25 steering wheel. I noticed it would be great if developers included a realistic cockpit view without a virtual steering wheel for players using different setups. It bothers me when the cockpit display shows two steering wheels instead of just one, making it feel less immersive. I think seeing elements like the speedometer, mirrors, and your own steering wheel would add more realism. What are your thoughts?

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lucaszainko
Junior Member
18
02-20-2016, 06:47 AM
#2
It sounds like a big effort for the team, and I’m unsure how they’d handle the speedometer feature.
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lucaszainko
02-20-2016, 06:47 AM #2

It sounds like a big effort for the team, and I’m unsure how they’d handle the speedometer feature.

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lastin15
Junior Member
3
02-26-2016, 05:35 PM
#3
Creating a more challenging cockpit perspective for casual racers is already proving difficult for some *cough* codemasters *cough* companies. I support the concept as it stands. I use hood view for the same reason, but the camera angle there feels too low to look realistic. Plus, it’s right in the middle of the hood... It might work as an option in cockpit view. That would mean developers need to make the steering wheel appear separate, like an overlay or something. Combined with adjustable field of view...
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lastin15
02-26-2016, 05:35 PM #3

Creating a more challenging cockpit perspective for casual racers is already proving difficult for some *cough* codemasters *cough* companies. I support the concept as it stands. I use hood view for the same reason, but the camera angle there feels too low to look realistic. Plus, it’s right in the middle of the hood... It might work as an option in cockpit view. That would mean developers need to make the steering wheel appear separate, like an overlay or something. Combined with adjustable field of view...

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CyberNg
Junior Member
29
02-28-2016, 03:34 AM
#4
I don’t usually look at my steering wheel, so it’s not an issue for me. My main concern is the seat position. As a tall person, the dashboard and steering are too close, making it hard to keep my knees from touching my neck. I haven’t found any game where I can adjust the cockpit view to avoid that feeling. Also, I’m not 150 cm tall, so driving a car isn’t really my size.
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CyberNg
02-28-2016, 03:34 AM #4

I don’t usually look at my steering wheel, so it’s not an issue for me. My main concern is the seat position. As a tall person, the dashboard and steering are too close, making it hard to keep my knees from touching my neck. I haven’t found any game where I can adjust the cockpit view to avoid that feeling. Also, I’m not 150 cm tall, so driving a car isn’t really my size.

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GoMigs
Senior Member
614
02-28-2016, 09:20 PM
#5
The main issue is developers omitting the cockpit view. I only play racing games to experience driving. Unfortunately, this has turned into a common practice (besides serious sims). Still, I’m happy the Crew offers it.
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GoMigs
02-28-2016, 09:20 PM #5

The main issue is developers omitting the cockpit view. I only play racing games to experience driving. Unfortunately, this has turned into a common practice (besides serious sims). Still, I’m happy the Crew offers it.

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LaraDancer
Member
57
03-02-2016, 05:09 PM
#6
The Crew cockpit perspective/visual was created by Sebastian, also known as MagicFR, a well-respected figure in the sim racing scene due to his contributions in Assetto Corsa, rFactor 2, rFactor 1, and GSC.
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LaraDancer
03-02-2016, 05:09 PM #6

The Crew cockpit perspective/visual was created by Sebastian, also known as MagicFR, a well-respected figure in the sim racing scene due to his contributions in Assetto Corsa, rFactor 2, rFactor 1, and GSC.