Identifying issues in cockpit perspective racing simulations and exploring solutions
Identifying issues in cockpit perspective racing simulations and exploring solutions
I don't really enjoy racing games much—they seem dull and uninteresting. But sometimes I play with my neighbor who uses a Logitech G25 steering wheel. I noticed it would be great if developers included a realistic cockpit view without a virtual steering wheel for players using different setups. It bothers me when the cockpit display shows two steering wheels instead of just one, making it feel less immersive. I think seeing elements like the speedometer, mirrors, and your own steering wheel would add more realism. What are your thoughts?
It sounds like a big effort for the team, and I’m unsure how they’d handle the speedometer feature.
Creating a more challenging cockpit perspective for casual racers is already proving difficult for some *cough* codemasters *cough* companies. I support the concept as it stands. I use hood view for the same reason, but the camera angle there feels too low to look realistic. Plus, it’s right in the middle of the hood... It might work as an option in cockpit view. That would mean developers need to make the steering wheel appear separate, like an overlay or something. Combined with adjustable field of view...
I don’t usually look at my steering wheel, so it’s not an issue for me. My main concern is the seat position. As a tall person, the dashboard and steering are too close, making it hard to keep my knees from touching my neck. I haven’t found any game where I can adjust the cockpit view to avoid that feeling. Also, I’m not 150 cm tall, so driving a car isn’t really my size.
The Crew cockpit perspective/visual was created by Sebastian, also known as MagicFR, a well-respected figure in the sim racing scene due to his contributions in Assetto Corsa, rFactor 2, rFactor 1, and GSC.