Identify what's slowing down your progress in Cities: Skylines.
Identify what's slowing down your progress in Cities: Skylines.
Consider this with a cautious perspective since my approach isn’t perfect. - game settings fully enabled - VSync turned off - adjusted CPU affinity in Task Manager - recorded GPU usage I observed is that Skylands consumes a massive amount of VRAM when pushed to full capacity, I’ll run some tests on it and share the findings later.
Consider using a refurbished i5 or i7 within the 2000–4000 series range. Perfect for keeping costs low while matching his gaming preferences.
My test results show usage never exceeded 3 GB. Regarding the GTX 970 issue, it seems the 3.5 GB VRAM was a general reference, not limited to third-party boards. Your Strix model likely has 3.5 GB or 4 GB of VRAM.
the situation is greatly exaggerated. every component has 4GB of VRAM, the final 512MB operates at a significantly slower rate. i still think nvidia's internal misunderstanding stems from their marketing approach—if they truly intended to deceive enthusiasts, they’d have chosen a more accurate name instead of spreading misleading data that doesn’t really matter. (as jayztwocents put it: "the benchmarks remain valid, nothing has changed")
I've never tried managing my cores in this way before; I'm not sure what the outcome would be. It could relate to a GPU or CPU problem. Apologies if I seem clueless.
Ah, now I get your abbreviations. I thought that "2c" meant core #2, but it was just the amount of cores you had enabled. So yeah... 4 threads is max. But that doesn't make sense either. If 4 threads is the max it likes, shouldn't those 4 threads max out to like 100 % then?
windows behaves a bit oddly depending on thread allocation. With just four threads it shows heavy usage on those cores, but when all eight are used it drops below 50% across the board. I can't say for sure if this is due to windersp or if the performance is affected by how skylines is written, but that's what it seems to be.