I removed The Phantom Pain due to significant issues with its performance and content quality.
I removed The Phantom Pain due to significant issues with its performance and content quality.
The main goal is for the Boss to adopt a position; if he had a bad reputation, failure might be more likely, but I think the OP is acting as a supportive character so the Boss wouldn’t harm the kid soldiers. I’m sure one of them is Raiden...
I see what you're saying but here's the thing. When you eventually reach the target who you are supposed to extract, all of the child soldiers will start shooting at you regardless of whether or not you had been stealthy up until that point. The end result being that you are being shot at by 10+ kids who you can't return fire to while you are also in what is effectively in a boss fight against a kid who you also can't shoot and can only punch. Also, my kind of stealth is the kind where there is nobody to notice me if everyone is dead. I have no interest in just sneaking past people.
This task seems unnecessary despite having specific goals. Games often require following certain rules, and completing missions can be challenging. Dealing with unusual enemies demands flexible strategies. When discussing real-world issues, bringing them up can be important, especially since child soldiers exist globally. In reality, people usually show compassion toward child soldiers rather than viewing them as adversaries. Soldiers tend to understand the emotions of children in such situations. You mentioned you don’t care about the ethical aspects, so I’ll skip further discussion. Regarding the mission’s intent, just focus on finishing it using the provided tools and parameters.
The goal is to remove them, as this never meant killing in MGSV. You don’t need to kill any humans—children included—or you can move them yourself. Others have managed to place child soldiers in vehicles, and Fulton has done the same. It’s been made clear over the radio by Ocelot during the first mission where you meet child soldiers (likely 12 or 14), that harming them means the mission fails. I think this rule was consistent across the game.
It’s definitely a Hideo Kojima title, and it clearly carries a moral message during the early stages. You’ll meet child soldiers in the cave and must complete them. The main character is the hero, not the villain—he won’t begin harming children. The game should fit into a larger narrative across multiple entries, with missions often designed to fit within a defined scope. Uninstalling it because of this feels like an overly personal reaction I’ve never heard before.
Everyone except the original poster understands it, which only adds to the humor!