F5F Stay Refreshed Software PC Gaming I doubt we’ll reach a clear visual limit anytime soon, but it’s possible future tech could change that.

I doubt we’ll reach a clear visual limit anytime soon, but it’s possible future tech could change that.

I doubt we’ll reach a clear visual limit anytime soon, but it’s possible future tech could change that.

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_Azrod_
Member
59
03-07-2023, 01:15 AM
#11
crysis 2 has some great examples of repetitive tiling, but it’s a common issue. tiling was removed for practical reasons. using just one triangle per pixel isn’t smart—something like Batman’s cloak shows the problem.
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_Azrod_
03-07-2023, 01:15 AM #11

crysis 2 has some great examples of repetitive tiling, but it’s a common issue. tiling was removed for practical reasons. using just one triangle per pixel isn’t smart—something like Batman’s cloak shows the problem.

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PowerMaxx
Member
221
03-07-2023, 01:26 AM
#12
I believe the maximum will be around 8k, and a new virtual reality experience will take center stage.
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PowerMaxx
03-07-2023, 01:26 AM #12

I believe the maximum will be around 8k, and a new virtual reality experience will take center stage.

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YADUP31
Junior Member
25
03-07-2023, 02:33 AM
#13
Always aim for more pixels. Utilize the full potential of pixels. Reduce the number of pixels.
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YADUP31
03-07-2023, 02:33 AM #13

Always aim for more pixels. Utilize the full potential of pixels. Reduce the number of pixels.

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lilseys
Junior Member
22
03-07-2023, 07:57 AM
#14
Imagine a world where each pixel represents a single atom in the game.
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lilseys
03-07-2023, 07:57 AM #14

Imagine a world where each pixel represents a single atom in the game.

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wolfpup118
Member
229
03-07-2023, 11:11 PM
#15
We aim to push boundaries. We want images so flawless they disappear completely. That’s a goal 20 years from now, at least. Doing this would likely lead to more complaints about violent content in games. Feminists and others who feel uncomfortable would fight against it for years. Making such films is acceptable, so why not games too?
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wolfpup118
03-07-2023, 11:11 PM #15

We aim to push boundaries. We want images so flawless they disappear completely. That’s a goal 20 years from now, at least. Doing this would likely lead to more complaints about violent content in games. Feminists and others who feel uncomfortable would fight against it for years. Making such films is acceptable, so why not games too?

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nickb353
Junior Member
9
03-08-2023, 02:36 AM
#16
We’ll face challenges in building high-resolution assets: producing detailed meshes and textures is costly, and the benefits start to fade quickly. Doing double or triple the work only yields minor improvements. Eventually, we’ll rely more on tricks like lighting to make up for the shortcomings, but this approach will become increasingly problematic and complicate things further (Think about how frustrating Doom 3 was!).
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nickb353
03-08-2023, 02:36 AM #16

We’ll face challenges in building high-resolution assets: producing detailed meshes and textures is costly, and the benefits start to fade quickly. Doing double or triple the work only yields minor improvements. Eventually, we’ll rely more on tricks like lighting to make up for the shortcomings, but this approach will become increasingly problematic and complicate things further (Think about how frustrating Doom 3 was!).

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KwongKwaiLa
Member
235
03-15-2023, 07:58 AM
#17
Tessellation appears in almost every modern game, making discussions about it unnecessary. Battlefield 3 and 4 employ it for background mountains, Crysis 3 and Metro utilize it extensively, and water or hair effects rely on this technique. Even Call Of Duty now incorporates tessellation.
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KwongKwaiLa
03-15-2023, 07:58 AM #17

Tessellation appears in almost every modern game, making discussions about it unnecessary. Battlefield 3 and 4 employ it for background mountains, Crysis 3 and Metro utilize it extensively, and water or hair effects rely on this technique. Even Call Of Duty now incorporates tessellation.

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Gavinvanr
Junior Member
4
03-31-2023, 11:48 PM
#18
What impresses you in recent titles is often not just the visuals but rather the rain effects or shadows, which tend to be more captivating than the textures.
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Gavinvanr
03-31-2023, 11:48 PM #18

What impresses you in recent titles is often not just the visuals but rather the rain effects or shadows, which tend to be more captivating than the textures.

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Chester09
Senior Member
491
04-02-2023, 02:28 AM
#19
I'm with my best friend, and we enjoy battling German planes in the Battle of Britain within the holodeck.
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Chester09
04-02-2023, 02:28 AM #19

I'm with my best friend, and we enjoy battling German planes in the Battle of Britain within the holodeck.

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Suthurnbel
Member
182
04-02-2023, 03:01 AM
#20
Graphic quality is not a strict, quantifiable measure. It’s possible to hit photorealism, but that doesn’t necessarily stop further progress. Reality isn’t that striking. Game visuals are creative, not purely technical. There’s always potential for innovation.
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Suthurnbel
04-02-2023, 03:01 AM #20

Graphic quality is not a strict, quantifiable measure. It’s possible to hit photorealism, but that doesn’t necessarily stop further progress. Reality isn’t that striking. Game visuals are creative, not purely technical. There’s always potential for innovation.

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