I doubt we’ll reach a clear visual limit anytime soon, but it’s possible future tech could change that.
I doubt we’ll reach a clear visual limit anytime soon, but it’s possible future tech could change that.
It's just a random thought, I dont think we'll ever max out artistic styles and improve physics but I feel there's a point we're going to reach a graphic quality that is just not possible to improve upon. I dont know when it's going to happen and how but I think it's going to happen. I mean if you get into a game where you can zoom in up to a cm² and get textures that are as good as human sight, there's nothing to improve in that aspect, right? Once we reach 1000 fps on a gazillionk monitor. What do we do next? When do you think if ever will we reach a wall before what we have to improve isnt the game's graphics but our own eyesight or connect our brain to our gaming devices SAO style? Sorry for the random rambling and what not I'm super sleep deprived.
No way, we won't. Usually we go for higher quality, more screens, larger displays, and flashier features like 3D and the latest trends.
I agree, but the screen needs better performance too. I believe no display can compete with the pixel density or refresh rate that matches human vision. Technically, we’ll keep enhancing until the hardware keeps up with the demands. Until then, we’ll have to upgrade every few years and aim for flagship models.
We've already reached a visual ceiling. The speed of graphical advancement has dropped sharply. Progress will keep advancing, but now it's increasingly difficult—or even unattainable—to surprise us. Improvement is still possible, yet further gains are becoming harder to achieve. Reflect on how quickly we moved from Doom 1 to Half-Life 2 in just eleven years during the 90s and early 2000s. Those days are behind us. Today, rendering far more intricate details is necessary only to make minor visual improvements, which can feel excessive and add unnecessary complexity without real benefit. Art direction now holds greater significance. While Far Cry 4 may technically outperform Wolfenstein: New Order in graphics, which one captivates our attention more? It would require a fundamental shift—like VR immersion—to truly impress us.
It's a fascinating idea. While we're not there yet, I suppose it's worth considering how far we'll get. Even with 4k textures available, the distinction between high-resolution wall surfaces and everyday home views remains clear.
We're likely to face a major hurdle soon, possibly taking decades to overcome. For instance, achieving CGI quality like in Avatar would demand more than 1000 times our current capabilities, which silicon can't provide. Silicon is nearing its limits, and while progress in other materials and quantum computing is happening, it's not keeping pace.
We've reached a stage where most AAA studios don't feel the need to boost polygon counts anymore. Instead, progress focuses on lighting effects, shadows, ambient occlusion, and other areas. Nvidia has pushed hardware tessellation heavily since around 480, but it hasn't made much difference. They seem to have given up on tessellation performance discussions after 580. Today, do any modern games feature a robust tessellation system?