I conducted the DX12 API Performance test on Windows 10...
I conducted the DX12 API Performance test on Windows 10...
And the outcomes were... extraordinary... I apologize if a more suitable subforum wasn't available for this topic. I believe the hardware falls under a different category, though nothing quite matched. My configuration included: Intel 5960X (i7 Extreme, 8-core, overclocked to 4.2GHz), 32GB DDR4 RAM, two Nvidia GTX Titan X in SLI (overclocked to 1450Mhz), and two 1TB Samsung 850 Pro SSDs in RAID 0 as the system drive, watercooled. The standout aspect was the performance: [numbers are in draw calls per second] DirectX 11 Single Threaded: 1,359,696 DirectX 11 Multi Threaded: 2,049,087 DirectX 12: 24,090,292 Full details: http://www.3dmark.com/aot/56241 The key takeaways are: DirectX 12 delivers [draw calls per test], DirectX 11 MT is 1,176% better, and DirectX 11 ST is 1,772% superior compared to previous results. Earlier I observed only about 8 million draw calls for DirectX 12, so I thought sharing these numbers would be useful for both practical use and academic reference. To be honest, simply observing the API Overhead demo drawing such a high volume at once was quite impressive—especially since I’d just installed Windows 10 post-release and hadn’t even reached the point where the screen would pan around with cityscapes overhead. Enjoy!
You're questioning the range 2M to 12M and wondering if Microsoft's actions align with it. It's possible they did something, but that doesn't necessarily confirm the numbers you mentioned.
Great choice overall, though the top card stands out in the market.
The thread specifications don't align with your requirements because they were designed for a different use case or standard.
Haha! Thanks for the update. My profile info was based on the machine I used before. You can tell by how many posts I've made—I tend to be more of a lurker here... If you're interested, check out my Twitter @glockett. I also updated my profile details later.