How to get better 1% lows and what causes it?
How to get better 1% lows and what causes it?
The issue likely stems from a combination of factors like SLI configuration, RAM speed, CPU performance, or clock rates. It might not be one thing but several working together. You don’t need to overthink it—just check these settings one by one.
I believe values around 1% and 0.1% can come from a wide range of sources, making it difficult to identify the exact cause. These figures might stem from software or hardware differences. For instance, a game on the same device but with another OS (and its drivers) will show a varying 1% low. The same applies to 3D pipelines such as D3D—different performance issues exist across systems. Only direct comparisons against very similar or identical setups are reliable.
it relies on the extent of the 1% discrepancies. minor variations stem from differences in gameplay, changes in outcome numbers, variations in rendering or user input, fluctuations in load, temperature shifts, power swings, etc. essentially, two systems won't always produce identical results for complex tasks. if the 1% drops are extreme—like freezing completely every 100 seconds—the outcome depends on what the machine was anticipating at that moment.
The way the question is worded isn’t perfect. All benchmarks show 1% lows, since those are just the 1% of frames with the lowest frame rate recorded during play (essentially the longest time per frame captured). Many reviewers will also look at .1% lows, and if performance is really affected you might notice noticeable drops. Higher 1% lows combined with a higher frame rate usually indicate better performance. Several factors can cause poor frame rate and timing, like a slow CPU, limited memory bandwidth, weak GPU, or faulty drivers. Results differ quite a bit between different games.