F5F Stay Refreshed Software PC Gaming How does moving in VR work?

How does moving in VR work?

How does moving in VR work?

A
AthenasLight
Posting Freak
781
07-09-2021, 08:24 PM
#1
Seriously thinking about getting an Index. However I've been watching Alyx vids and it seems like you need to aim where you want to go (and you teleport), there's no WASD-ish on the controllers?
A
AthenasLight
07-09-2021, 08:24 PM #1

Seriously thinking about getting an Index. However I've been watching Alyx vids and it seems like you need to aim where you want to go (and you teleport), there's no WASD-ish on the controllers?

T
tebesir
Junior Member
18
07-22-2021, 09:24 AM
#2
It varies by game, that's the way Alyx functions. In titles such as gorn, you're able to move freely.
T
tebesir
07-22-2021, 09:24 AM #2

It varies by game, that's the way Alyx functions. In titles such as gorn, you're able to move freely.

C
CytrexLP
Junior Member
13
07-26-2021, 09:34 AM
#3
No, but certain games employ the thumb pad in a joystick-like manner (though this may lead to significant discomfort).
C
CytrexLP
07-26-2021, 09:34 AM #3

No, but certain games employ the thumb pad in a joystick-like manner (though this may lead to significant discomfort).

U
Username2016
Junior Member
36
07-26-2021, 10:27 AM
#4
Here are some important points to keep in mind:
Alyx is designed to work with Tele-locomotion by default, smoothly moving you between locations without causing motion sickness.
After roughly 15 hours of VR use, most players transition from teleportation to sliding movement, where the joystick or thumbpad moves you along the controller's direction (though head turns can still influence your path).
"WASD" functions similarly to a joystick or thumbpad, enabling teleportation or sliding actions. Rec Room offers a solid implementation, letting you switch between these modes quickly via the game menu.
U
Username2016
07-26-2021, 10:27 AM #4

Here are some important points to keep in mind:
Alyx is designed to work with Tele-locomotion by default, smoothly moving you between locations without causing motion sickness.
After roughly 15 hours of VR use, most players transition from teleportation to sliding movement, where the joystick or thumbpad moves you along the controller's direction (though head turns can still influence your path).
"WASD" functions similarly to a joystick or thumbpad, enabling teleportation or sliding actions. Rec Room offers a solid implementation, letting you switch between these modes quickly via the game menu.

I
ItsJeGirlRomy
Member
200
07-28-2021, 02:30 AM
#5
VR games are increasingly providing various movement options. You can choose teleportation for those sensitive to motion sickness or opt for conventional ("sliding") movement if you prefer. The three latest Half-Life Alyx gameplay videos demonstrate both methods, with two featuring teleportation and this one not.
I
ItsJeGirlRomy
07-28-2021, 02:30 AM #5

VR games are increasingly providing various movement options. You can choose teleportation for those sensitive to motion sickness or opt for conventional ("sliding") movement if you prefer. The three latest Half-Life Alyx gameplay videos demonstrate both methods, with two featuring teleportation and this one not.