F5F Stay Refreshed Software PC Gaming how come games are compute demanding?

how come games are compute demanding?

how come games are compute demanding?

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145
10-11-2023, 05:54 AM
#1
in my personal view, PCs have progressed significantly beyond what we expected. It's like comparing Skyrim and Doom 2—different visuals, yet the core feel remains similar. You press a button, it triggers an action that changes the environment, and the underlying graphics logic is surprisingly consistent. I imagined more advanced effects such as full global illumination, which Unity is finally supporting dynamically. There are also real-time physics like detecting contact between two meshes—such as a character pushing a sword and the impact shifting slightly—but these features aren't commonly implemented yet.
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hamsterdance00
10-11-2023, 05:54 AM #1

in my personal view, PCs have progressed significantly beyond what we expected. It's like comparing Skyrim and Doom 2—different visuals, yet the core feel remains similar. You press a button, it triggers an action that changes the environment, and the underlying graphics logic is surprisingly consistent. I imagined more advanced effects such as full global illumination, which Unity is finally supporting dynamically. There are also real-time physics like detecting contact between two meshes—such as a character pushing a sword and the impact shifting slightly—but these features aren't commonly implemented yet.

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Killerman1834
Posting Freak
885
10-13-2023, 10:02 PM
#2
Modern computers possess sufficient capability for this task, yet no game developers are allocating time or resources to create it.
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Killerman1834
10-13-2023, 10:02 PM #2

Modern computers possess sufficient capability for this task, yet no game developers are allocating time or resources to create it.

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16Gman
Junior Member
17
10-13-2023, 11:51 PM
#3
Well, it's possible in theory, but it would demand an incredibly high level of computing power. Our main constraint is achieving very low latency, which means computers need to process information extremely quickly. If you're aiming for something like a game that requires such calculations, you'd likely need a supercomputer—or even a quantum computer, though those aren't fast enough yet. I'm still hoping for the day Nerve Gear becomes a reality.
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16Gman
10-13-2023, 11:51 PM #3

Well, it's possible in theory, but it would demand an incredibly high level of computing power. Our main constraint is achieving very low latency, which means computers need to process information extremely quickly. If you're aiming for something like a game that requires such calculations, you'd likely need a supercomputer—or even a quantum computer, though those aren't fast enough yet. I'm still hoping for the day Nerve Gear becomes a reality.

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Gab_Bae
Junior Member
17
10-14-2023, 08:32 AM
#4
Create a game and observe the challenges of basic physics.
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Gab_Bae
10-14-2023, 08:32 AM #4

Create a game and observe the challenges of basic physics.

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SuperMarioDXB
Member
243
10-14-2023, 10:08 AM
#5
Modern AI now offers greater complexity, higher detail, more polygons, improved lighting, and richer sound quality—features that consume additional performance we’ve achieved. Past games relied on simpler techniques that were adequate for their era. Titles such as Duke Nukem 3D and Doom often employed basic 2D sprites for elements like enemy corpses.
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SuperMarioDXB
10-14-2023, 10:08 AM #5

Modern AI now offers greater complexity, higher detail, more polygons, improved lighting, and richer sound quality—features that consume additional performance we’ve achieved. Past games relied on simpler techniques that were adequate for their era. Titles such as Duke Nukem 3D and Doom often employed basic 2D sprites for elements like enemy corpses.

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DangoBravo
Posting Freak
821
11-05-2023, 04:22 AM
#6
It varies based on the engine you're employing. Unless you're crafting it yourself.
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DangoBravo
11-05-2023, 04:22 AM #6

It varies based on the engine you're employing. Unless you're crafting it yourself.

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ScoobieDoobies
Junior Member
1
11-05-2023, 09:54 PM
#7
Imagine building a scene in Blender, 3ds Max or similar. You'll quickly realize just how intense it can be. Using minimal resources isn't realistic—games require a lot more than just visuals; they also handle logic, physics, and other complex tasks. The biggest demand comes from the graphics side.
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ScoobieDoobies
11-05-2023, 09:54 PM #7

Imagine building a scene in Blender, 3ds Max or similar. You'll quickly realize just how intense it can be. Using minimal resources isn't realistic—games require a lot more than just visuals; they also handle logic, physics, and other complex tasks. The biggest demand comes from the graphics side.

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pconlan617
Junior Member
14
11-06-2023, 06:51 AM
#8
Creating from scratch taught me a lot about how things function.
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pconlan617
11-06-2023, 06:51 AM #8

Creating from scratch taught me a lot about how things function.

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Victor_wolff0
Junior Member
15
11-06-2023, 03:48 PM
#9
This is the process in simple terms.
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Victor_wolff0
11-06-2023, 03:48 PM #9

This is the process in simple terms.

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TitooL
Member
117
11-07-2023, 12:27 AM
#10
Absolutely, I use Blender regularly, which makes me curious about why games are seen as tough. It’s surprising how quickly you can dive into a scene in just a couple of weeks. I’m interested in understanding how you learned to build your engine—how it works and what tools you used. I also know a bit of coding and enjoy making games that match my preferences.
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TitooL
11-07-2023, 12:27 AM #10

Absolutely, I use Blender regularly, which makes me curious about why games are seen as tough. It’s surprising how quickly you can dive into a scene in just a couple of weeks. I’m interested in understanding how you learned to build your engine—how it works and what tools you used. I also know a bit of coding and enjoy making games that match my preferences.

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