how come games are compute demanding?
how come games are compute demanding?
in my personal view, PCs have progressed significantly beyond what we expected. It's like comparing Skyrim and Doom 2—different visuals, yet the core feel remains similar. You press a button, it triggers an action that changes the environment, and the underlying graphics logic is surprisingly consistent. I imagined more advanced effects such as full global illumination, which Unity is finally supporting dynamically. There are also real-time physics like detecting contact between two meshes—such as a character pushing a sword and the impact shifting slightly—but these features aren't commonly implemented yet.
Modern computers possess sufficient capability for this task, yet no game developers are allocating time or resources to create it.
Well, it's possible in theory, but it would demand an incredibly high level of computing power. Our main constraint is achieving very low latency, which means computers need to process information extremely quickly. If you're aiming for something like a game that requires such calculations, you'd likely need a supercomputer—or even a quantum computer, though those aren't fast enough yet. I'm still hoping for the day Nerve Gear becomes a reality.
Modern AI now offers greater complexity, higher detail, more polygons, improved lighting, and richer sound quality—features that consume additional performance we’ve achieved. Past games relied on simpler techniques that were adequate for their era. Titles such as Duke Nukem 3D and Doom often employed basic 2D sprites for elements like enemy corpses.
It varies based on the engine you're employing. Unless you're crafting it yourself.
Imagine building a scene in Blender, 3ds Max or similar. You'll quickly realize just how intense it can be. Using minimal resources isn't realistic—games require a lot more than just visuals; they also handle logic, physics, and other complex tasks. The biggest demand comes from the graphics side.
Creating from scratch taught me a lot about how things function.
Absolutely, I use Blender regularly, which makes me curious about why games are seen as tough. It’s surprising how quickly you can dive into a scene in just a couple of weeks. I’m interested in understanding how you learned to build your engine—how it works and what tools you used. I also know a bit of coding and enjoy making games that match my preferences.