Hotas, K&M or Controller? Vote now!
Hotas, K&M or Controller? Vote now!
The next update a few weeks from now will add custom mappings, so we can just wait a bit longer.
I've been chatting with someone named Lonestar on the official SC forum. He already has several setups ready, and I'm planning to try one he suggested. If it goes well, I'll ask him if I can share some of his profiles and tutorials here for others to access. On the main forum, his posts tend to get lost. He offers XML profiles for various configurations—single joystick, dual joysticks, joystick plus mouse, joystick plus mouse, pedals, and more.
That would be awesome. I could use all the help I can get and I'm sure others would appreciate the info.
I traded my X52 to a friend and might get a X55 later. Because I didn’t rekey it, I didn’t use the X52 much, so KB+M will handle things now.
I’ve tested the Saitek X55 HOTAS and truly believe joysticks lag behind mice in precision aiming. I’d like a dedicated throttle that pairs perfectly with the mouse aim. I’m returning it because I don’t see the X55 Throttle worth 200 euros alone.
If you decide to try Elite Dangerous, the joystick offers much improved performance compared to a mouse. It provides greater precision and smoother control. This is due to the game’s setup of controls with proper profiles and curve adjustments, making the default setting excellent for joystick use. It’s significantly better—about 1000 times—than in Star Citizen.
Starcitizen is currently facing serious issues, and the project leadership must prioritize fixing the controller problems before progressing. So far, testing flight models hasn’t resolved the joystick and handheld issues; these need immediate attention.
If you watch a comparison video of Elite Dangerous versus Star Citizen using the joystick, you’ll notice the difference. In Star Citizen, controlling both joysticks and handhelds is extremely difficult, with ships often stumbling or aiming too aggressively. In contrast, in Elite Dangerous, you can maintain accuracy and stay on target without major problems.
The core issue isn’t the precision of the devices themselves, but rather the changes Star Citizen made to their controls and flight models. I once believed my joystick was faulty in Star Citizen, thinking I’d need a new setup soon. But switching to Elite Dangerous resolved everything perfectly.
This feature highlights the lack of precision in the current system. It mirrors the same FPS controls used in PC games, but with noticeable inconsistencies. The auto-aim settings don't work well together, especially when using mouse flight. The issue seems tied to how the game handles different input methods—guns not mounted on a gimbal still feel unreliable. The experience varies depending on the version, with some builds offering more forgiving auto-correction. The idea of fixed guns works in certain scenarios, but it becomes problematic when only fixed options are available. Overall, the setup feels inconsistent and limits gameplay flexibility.