F5F Stay Refreshed Software PC Gaming Higher latency often results from reduced frame rates, so lower FPS can contribute to increased perceived delay.

Higher latency often results from reduced frame rates, so lower FPS can contribute to increased perceived delay.

Higher latency often results from reduced frame rates, so lower FPS can contribute to increased perceived delay.

3
3eMakc_
Member
61
01-19-2016, 08:59 PM
#1
Hello everyone! I need to capture my gameplay, but I can only do it at 30 frames per second (the game limits this). If my ping is high—around 100ms—will the 30fps frame rate influence the overall latency of the game? I hope this makes sense.
3
3eMakc_
01-19-2016, 08:59 PM #1

Hello everyone! I need to capture my gameplay, but I can only do it at 30 frames per second (the game limits this). If my ping is high—around 100ms—will the 30fps frame rate influence the overall latency of the game? I hope this makes sense.

N
NateDawgg2020
Member
69
01-26-2016, 10:15 AM
#2
Delay comes from the internet while frame rate stays on your machine They differ so it doesn't work together
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NateDawgg2020
01-26-2016, 10:15 AM #2

Delay comes from the internet while frame rate stays on your machine They differ so it doesn't work together

R
Raidex20
Posting Freak
751
01-29-2016, 06:24 AM
#3
The system is experiencing hardware constraints that affect recording quality.
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Raidex20
01-29-2016, 06:24 AM #3

The system is experiencing hardware constraints that affect recording quality.

P
PvpAngle
Junior Member
8
02-19-2016, 11:20 PM
#4
No, I am not recording to YouTube.
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PvpAngle
02-19-2016, 11:20 PM #4

No, I am not recording to YouTube.

C
Crucificial
Junior Member
39
02-20-2016, 02:21 AM
#5
Your game performance runs on the client side, while your connection speed is managed by the server. A higher FPS means clearer visuals, and a lower ping ensures more precise information like player locations. These factors work independently of each other.
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Crucificial
02-20-2016, 02:21 AM #5

Your game performance runs on the client side, while your connection speed is managed by the server. A higher FPS means clearer visuals, and a lower ping ensures more precise information like player locations. These factors work independently of each other.

M
Matke04
Posting Freak
825
02-20-2016, 03:50 AM
#6
Technically frame rates indicate the time gap between successive images. At a steady 60 FPS, the transition lag is about 16.7 ms, while 30 FPS brings it up to 33 ms. This reflects latency similar to network delays, but they represent distinct parts of your game's responsiveness. They don’t influence each other directly. Your connection speed should remain consistent whether you play at 30 or 60 FPS, assuming the same settings. You won't need a combined "overall delay" metric; focus on the specific frame rate you choose. You can adjust your recording settings in Shadowplay to capture at 30 FPS even if the game runs faster.
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Matke04
02-20-2016, 03:50 AM #6

Technically frame rates indicate the time gap between successive images. At a steady 60 FPS, the transition lag is about 16.7 ms, while 30 FPS brings it up to 33 ms. This reflects latency similar to network delays, but they represent distinct parts of your game's responsiveness. They don’t influence each other directly. Your connection speed should remain consistent whether you play at 30 or 60 FPS, assuming the same settings. You won't need a combined "overall delay" metric; focus on the specific frame rate you choose. You can adjust your recording settings in Shadowplay to capture at 30 FPS even if the game runs faster.

X
xRawzx
Member
177
02-20-2016, 08:08 AM
#7
I don't rely on shadowplay; I use OBS and plays.tv. I record locally. My setup includes a laptop (2670qm + 555m). I can play Overwatch at around 40-60 fps, but recording causes significant stuttering. During normal gameplay CPU usage spikes from 30-40% to 99%. My in-game FPS stays high (40 is my max). The only solution that works is matching recording FPS. Since I can't maintain a stable FPS above 30, I stick to that. I'm not merging the two rates, but if one is much higher than the other, will the lower one affect performance? My concern is ping—100ms lag means even with a 16ms refresh, I won't see game events clearly.
X
xRawzx
02-20-2016, 08:08 AM #7

I don't rely on shadowplay; I use OBS and plays.tv. I record locally. My setup includes a laptop (2670qm + 555m). I can play Overwatch at around 40-60 fps, but recording causes significant stuttering. During normal gameplay CPU usage spikes from 30-40% to 99%. My in-game FPS stays high (40 is my max). The only solution that works is matching recording FPS. Since I can't maintain a stable FPS above 30, I stick to that. I'm not merging the two rates, but if one is much higher than the other, will the lower one affect performance? My concern is ping—100ms lag means even with a 16ms refresh, I won't see game events clearly.

T
Thyme0917
Junior Member
10
02-25-2016, 10:53 PM
#8
The ping influences aspects such as character placement, hit detection, and more, while framerates refer to how quickly you perceive updates on your screen. You might only register a new frame every 16.7 milliseconds, yet you could definitely catch details like enemies dying just a few frames after your shots land.
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Thyme0917
02-25-2016, 10:53 PM #8

The ping influences aspects such as character placement, hit detection, and more, while framerates refer to how quickly you perceive updates on your screen. You might only register a new frame every 16.7 milliseconds, yet you could definitely catch details like enemies dying just a few frames after your shots land.

D
Dana1211
Member
184
03-08-2016, 06:30 AM
#9
Got it! Thank you for your input.
D
Dana1211
03-08-2016, 06:30 AM #9

Got it! Thank you for your input.