F5F Stay Refreshed Hardware Desktop High 8000Hz polling rate leading to stuttering and frame drops during mouse movements? Need assistance!

High 8000Hz polling rate leading to stuttering and frame drops during mouse movements? Need assistance!

High 8000Hz polling rate leading to stuttering and frame drops during mouse movements? Need assistance!

Pages (2): 1 2 Next
J
JaynKay
Member
233
01-05-2024, 02:19 AM
#1
Hi, I just purchased the Corsair m65 ultra wired for CS:GO and am struggling to achieve a stable polling rate above 1000Hz without stutter or sudden FPS drops during quick movements. I understand that pushing beyond 1000Hz is often unnecessary and may not be noticeable to others, but as someone who competes in CS:GO and enjoys maximizing performance, I really want this capability. I’ll share all my details below—any advice would be greatly appreciated!

CPU: 5900x
MOBO: ASUS B550e gaming RAM: Crucial Ballistix RGB white 8GB x 2 × 4
Clock Speed: 3600MHz
GPU: Gigabyte RTX 2060 (model not specified, cooler performance was poor and it sounds like a motorbike when running)
Fan Curve: Designed to climb steeply due to shroud contact issues
System Balance: Considered unbalanced; bought during a GPU shortage and now facing financial strain

SSD: Samsung 980 Pro 1TB
PSU: Corsair SF750W
CPU Cooler: NHd15
Case: Lianli O11 Dynamic Mini White
Fans: Corsair QL140mm white x2, QL120mm x7
CS:GO Settings: 4:3 stretched 1280x960, Full Screen, Uber Shaders enabled, Multicore rendering, Boost player contrast, low resolution for performance, anti-aliasing x8ms, texture filtering trilinear, Custom view model, cl_bob and crosshair settings adjusted

Settings Preferences:
- DPI: 400
- Sensitivity: 1.43
- FPS Target: 1000Hz
- Anti-Aliasing: x8ms, AA, trilinear

Thanks ahead of time, Lex!
J
JaynKay
01-05-2024, 02:19 AM #1

Hi, I just purchased the Corsair m65 ultra wired for CS:GO and am struggling to achieve a stable polling rate above 1000Hz without stutter or sudden FPS drops during quick movements. I understand that pushing beyond 1000Hz is often unnecessary and may not be noticeable to others, but as someone who competes in CS:GO and enjoys maximizing performance, I really want this capability. I’ll share all my details below—any advice would be greatly appreciated!

CPU: 5900x
MOBO: ASUS B550e gaming RAM: Crucial Ballistix RGB white 8GB x 2 × 4
Clock Speed: 3600MHz
GPU: Gigabyte RTX 2060 (model not specified, cooler performance was poor and it sounds like a motorbike when running)
Fan Curve: Designed to climb steeply due to shroud contact issues
System Balance: Considered unbalanced; bought during a GPU shortage and now facing financial strain

SSD: Samsung 980 Pro 1TB
PSU: Corsair SF750W
CPU Cooler: NHd15
Case: Lianli O11 Dynamic Mini White
Fans: Corsair QL140mm white x2, QL120mm x7
CS:GO Settings: 4:3 stretched 1280x960, Full Screen, Uber Shaders enabled, Multicore rendering, Boost player contrast, low resolution for performance, anti-aliasing x8ms, texture filtering trilinear, Custom view model, cl_bob and crosshair settings adjusted

Settings Preferences:
- DPI: 400
- Sensitivity: 1.43
- FPS Target: 1000Hz
- Anti-Aliasing: x8ms, AA, trilinear

Thanks ahead of time, Lex!

T
Tonzaaa_
Junior Member
25
01-05-2024, 02:19 AM
#2
This is a widely known issue (a quick google shows this) and frankly, one that I can't personally understand why people put themselves through. Its incredibly avoidable, simply my setting your mouse to 1000Hz. Problem solved and you have the same experience.
T
Tonzaaa_
01-05-2024, 02:19 AM #2

This is a widely known issue (a quick google shows this) and frankly, one that I can't personally understand why people put themselves through. Its incredibly avoidable, simply my setting your mouse to 1000Hz. Problem solved and you have the same experience.

M
master_scope
Posting Freak
794
01-05-2024, 02:19 AM
#3
Recent motherboard BIOS updates? Tested linking to another USB port using a different controller? Reviewed CPU activity while moving the mouse in Windows with various polling configurations.
M
master_scope
01-05-2024, 02:19 AM #3

Recent motherboard BIOS updates? Tested linking to another USB port using a different controller? Reviewed CPU activity while moving the mouse in Windows with various polling configurations.

S
SAOGamer13
Member
96
01-05-2024, 02:19 AM
#4
Running at 1000hz yet testing to see if the feature functions. It seems almost identical, though it would be cool to see it work properly xD
S
SAOGamer13
01-05-2024, 02:19 AM #4

Running at 1000hz yet testing to see if the feature functions. It seems almost identical, though it would be cool to see it work properly xD

M
MavrosGR
Senior Member
579
01-05-2024, 02:19 AM
#5
It's a clear case of marketing exaggeration relying on the idea that larger figures are preferable, even if they don't make sense. It creates problems and isn't worth pursuing. Don't waste time on it.
M
MavrosGR
01-05-2024, 02:19 AM #5

It's a clear case of marketing exaggeration relying on the idea that larger figures are preferable, even if they don't make sense. It creates problems and isn't worth pursuing. Don't waste time on it.

B
220
01-05-2024, 02:19 AM
#6
Yep, latest bios, the mouse doesnt work at all on my case usb ports no matter the polling rate, it just disconnects every 30 secs. Plugged it into the back of the mobo and it works fine at 1000hz. As for cpu usage it's almost impossible to tell if it goes up xD, sat around 20-25% when running a game + disc and a few other things and the mouse at any polling rate so nothing I wouldn't expect.
B
BlueSkyHorizon
01-05-2024, 02:19 AM #6

Yep, latest bios, the mouse doesnt work at all on my case usb ports no matter the polling rate, it just disconnects every 30 secs. Plugged it into the back of the mobo and it works fine at 1000hz. As for cpu usage it's almost impossible to tell if it goes up xD, sat around 20-25% when running a game + disc and a few other things and the mouse at any polling rate so nothing I wouldn't expect.

B
BlackAvenuee
Junior Member
19
01-05-2024, 02:19 AM
#7
The back USB ports aren't all managed by the same controller. Various controllers respond differently to different workloads. The CPU utilization is easy to spot, especially during idle time on a 5900X. I own this model, and raising the polling frequency adds more strain.
B
BlackAvenuee
01-05-2024, 02:19 AM #7

The back USB ports aren't all managed by the same controller. Various controllers respond differently to different workloads. The CPU utilization is easy to spot, especially during idle time on a 5900X. I own this model, and raising the polling frequency adds more strain.

E
Elia1153
Member
217
01-05-2024, 02:19 AM
#8
no significant activity in the background and a 8000hz frequency for the mouse, which could represent a 10% boost over the usual 4%-5% when the mouse is moved quickly back and forth.
E
Elia1153
01-05-2024, 02:19 AM #8

no significant activity in the background and a 8000hz frequency for the mouse, which could represent a 10% boost over the usual 4%-5% when the mouse is moved quickly back and forth.

C
chiploster
Junior Member
38
01-05-2024, 02:19 AM
#9
1000 Hz indicates the mouse detects movement in about 1 ms. 8000 Hz suggests a response within 0.125 ms, which implies your game must handle controller input 8000 times per second instead of 1000. This also introduces higher latency elsewhere in the system, making the difference less noticeable. Your monitor at 144 Hz refreshes every ~6.9 ms, so you won’t perceive the rapid mouse movement between those intervals. The CPU is still managing basic tasks like moving a mouse pointer, but it likely ignores or handles interrupts efficiently unless the game runs at 8000 fps.
C
chiploster
01-05-2024, 02:19 AM #9

1000 Hz indicates the mouse detects movement in about 1 ms. 8000 Hz suggests a response within 0.125 ms, which implies your game must handle controller input 8000 times per second instead of 1000. This also introduces higher latency elsewhere in the system, making the difference less noticeable. Your monitor at 144 Hz refreshes every ~6.9 ms, so you won’t perceive the rapid mouse movement between those intervals. The CPU is still managing basic tasks like moving a mouse pointer, but it likely ignores or handles interrupts efficiently unless the game runs at 8000 fps.

L
LG_Gaming
Junior Member
31
01-05-2024, 02:19 AM
#10
I’m not sure how you reached this point, but... switch off the screen, shift your mouse 5 cm, then turn it back on. Did the cursor move? Now try again. If it’s still tricky—please let me know.
L
LG_Gaming
01-05-2024, 02:19 AM #10

I’m not sure how you reached this point, but... switch off the screen, shift your mouse 5 cm, then turn it back on. Did the cursor move? Now try again. If it’s still tricky—please let me know.

Pages (2): 1 2 Next