Hey drivers! We're picking a new graphics card for our computer. Let me know what you think!
Hey drivers! We're picking a new graphics card for our computer. Let me know what you think!
Does it matter if my graphics card drivers are good or bad when picking out a new computer part for me? I've been wondering how does the 6000 series from AMD work well with Blender and Octane? Also, what about the 3000 series from NVIDIA and future Intel ARC support? I know that Nvidia has CUDA while AMD uses HIP. Will the upcoming Intel ARC support Blender's GPU speed boost features?
I've never made a change in choosing a graphics card. I just look for what performance is needed to run the games I might play at the resolution and settings that matter most to me. Then I check the prices and compare them with how well they cool down.
I tried cutting down the size of these videos for three of them, but I couldn't change the resolution because they were already in 360p. That's fine actually; since there are no watermarks, it looks pretty good to me. The real problem is that sometimes I have five or more videos to cut at once. Is there a way to copy and paste all of them into one project and just click OK when I'm back home? Then I'd only need to import everything, pick the settings, start cutting, delete the old stuff if needed, drop in a new batch, and be done with it for five videos instead of having to repeat this whole process five times. It feels like babysitting right now. If there was a way to tell the program just to take those specific videos, paste them all into one thing, and hit enter to finish?
Check out this video on Intel's new Arc graphics card that uses a cool trick called Cycles View to help you see how it works! The link is here: https://www.youtube.com/watch?v=bacIa9dqwSc
Drivers and hardware setups don't work exactly like that. If you have special hardware needs for certain rendering tasks, look up something else online and start a brand-new discussion group focused just on those techs. You won't get deep answers from the main thread because its topic is too broad.
I didn't know this before. When Blender 3.0 came out, AMD added the HIP runtime API and took away OpenCL support at the same time. AMD told me that a new driver is needed to run with Blender 3.0, so I thought that driver includes the API. I don't know what kind of runtime API Intel will use for Alchemist in Blender.