He’s probably the most entertaining person in gaming, man.
He’s probably the most entertaining person in gaming, man.
Todd Howard occasionally requires a light touch when something larger than reality comes out of his mouth. He said he wouldn’t have loading screens in Fallout 4. Yeah, well.
He's correct to some extent. Many are discussing on Reddit why they can't play Starfield at ultra settings on older GPUs from five years ago, or asking for assistance to run it on cards such as 1050 Ti. The game still needs more improvements, yet some players have become too satisfied with their hardware.
It's a shame how much confusion and complaints there are among PC gamers these days. I'm achieving the top performance from any game I've played recently. Of course, it doesn't come with the most advanced graphics right out of the box.
Are you suggesting I need to upgrade my Voodoo 3 card? That doesn't sound right! I thought it would work perfectly with my investment. If it won’t run at ultra 4K, then it’s definitely not worth keeping.
It’s mainly about the graphics quality versus performance balance. Right now it feels like a huge drop in standards compared to what we’d expect from a new AAA title, especially with visuals like the trees in New Atlantis looking outdated. Either they need to upgrade the graphics to match modern expectations or invest in optimization to fix the lag and slowdowns.
It could be considered unconventional, but investing in a new console at the beginning of each generation offers the best value. Many have advised switching to an Xbox Series X, even though Starfield might run at a lower frame rate. This approach avoids the hassle of constantly upgrading old hardware and ensures smoother performance for years to come.
I fully support this view. If people aren't ready to invest consistently to maintain a certain performance, they should either adapt to the current situation by using fixed hardware and switching when better options appear, or they can upgrade their GPUs whenever new models are released. Game quality naturally rises over time, but it's unrealistic to expect the same high standards every year without upgrading. I used to own 980Ti GPUs but had to upgrade eventually once they became outdated.
The feature often ignored is how the game monitors the location, spin, and movement of each item throughout the game. It’s clear this adds significant processing demands, particularly in a large-scale title.
They’ve been working on this project for a while, which means the visuals might still be a bit lacking. They also had to build a new engine, which is quite different from the previous one. It’s not clear how much more challenging it is to fine-tune a new engine since it wasn’t made by a company that focuses on game engines. I think they’ll improve their optimization skills as they get more familiar with it. A positive aspect of Creation Engine 2 is its strong support for mods, helping the game stay relevant longer. It’s all about balancing compromises, and I don’t blame Bethesda for not making the game as polished. If they aimed for a smoother experience, they could have chosen Unreal or Unity instead, but switching would be trickier than it seems, especially with their existing expertise.