Help! What's slowing down your gameplay in Cities: Skylines?
Help! What's slowing down your gameplay in Cities: Skylines?
Reviving this threads since I'm still confused. I'm planning to buy a new pc for my friend but she basically plays this game only.
I'm thinking if just buying the new i3 9th gen if it single core performance but might go AMD if it can make use of the addtl cores.
But here's what I got from the replies above.
1. Cities skylines is mostly single threaded performance. So if im buying a new cpu, I would go for single core performance rather than more cores/threads.
That said, the two reference actually provided differents points:
Reference 1: Seems like the game significantly benefit from at least 4 core 8 threads(Intel HT?) instead of focusing on a few cores although the vid didnt test more than 8T.
Reference 2: Intel with better single core performance increased the framerates but not by much. On the other hand, AMD's more cores shows significant increased simulation speed for r7 1799x and much faster loading times.
Reference
1.
https://www.youtube.com/watch?v=fPauZYz5...e=youtu.be
2.
https://www.youtube.com/watch?v=VHT5QK0m9C0
The second video was heavily modified, which might explain why the first video ran the game without any changes. Modifications can affect CPU performance requirements for smooth operation.
Another point from the original discussion is that the suggested solution referenced draw calls. For a DX11 game, all draw calls must still pass through one thread, even with features like deferred contexts or on NVIDIA hardware. More draw calls mean greater strain on a single core.
This game looks well-suited for a DX12 or Vulkan rendering approach.