F5F Stay Refreshed Software PC Gaming Have we placed too much emphasis on visuals at the cost of gameplay?

Have we placed too much emphasis on visuals at the cost of gameplay?

Have we placed too much emphasis on visuals at the cost of gameplay?

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A_Reaver
Junior Member
2
03-27-2016, 07:48 PM
#1
In the gaming scene it's becoming more crucial for titles to appear visually appealing. Some believe this shifts focus away from gameplay mechanics and overall enjoyment. What do you think about the playability of current games versus older titles that didn’t prioritize visuals?
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A_Reaver
03-27-2016, 07:48 PM #1

In the gaming scene it's becoming more crucial for titles to appear visually appealing. Some believe this shifts focus away from gameplay mechanics and overall enjoyment. What do you think about the playability of current games versus older titles that didn’t prioritize visuals?

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aberrode
Member
142
03-27-2016, 09:29 PM
#2
Hey, old games were way better! But honestly, I don’t really focus on that. The graphics didn’t replace the gameplay much—they just made the games feel slower. When visuals improved, the games started looking smaller.
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aberrode
03-27-2016, 09:29 PM #2

Hey, old games were way better! But honestly, I don’t really focus on that. The graphics didn’t replace the gameplay much—they just made the games feel slower. When visuals improved, the games started looking smaller.

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comiminhamae
Member
53
03-27-2016, 10:41 PM
#3
Consider Pillars of Eternity.
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comiminhamae
03-27-2016, 10:41 PM #3

Consider Pillars of Eternity.

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cookiedough909
Posting Freak
782
03-27-2016, 11:31 PM
#4
This was a conversation people shared a decade ago, and it felt more important then because graphics were advancing rapidly. Actually, games today are far more intricate than ever—featuring voice acting, smooth animations, extensive side content, a wider selection, and they’re more affordable. Back then, SNS games cost between $80 to $100. To be honest, a decade ago there was worry that better graphics would make games shallow, especially with the 360 console changing everyone’s perspective. So far, I haven’t noticed graphics hindering strong game design in important genres. Of course, we also have DLC and micro-transactions, but I don’t feel the need to replay entire battles or connect friends’ modems just to keep playing Doom. I’m not sure how the past was better. Only a few old titles can match today’s AAA offerings.
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cookiedough909
03-27-2016, 11:31 PM #4

This was a conversation people shared a decade ago, and it felt more important then because graphics were advancing rapidly. Actually, games today are far more intricate than ever—featuring voice acting, smooth animations, extensive side content, a wider selection, and they’re more affordable. Back then, SNS games cost between $80 to $100. To be honest, a decade ago there was worry that better graphics would make games shallow, especially with the 360 console changing everyone’s perspective. So far, I haven’t noticed graphics hindering strong game design in important genres. Of course, we also have DLC and micro-transactions, but I don’t feel the need to replay entire battles or connect friends’ modems just to keep playing Doom. I’m not sure how the past was better. Only a few old titles can match today’s AAA offerings.

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Arkhem
Member
53
03-28-2016, 07:33 AM
#5
Games have seen a sharp decline in average playtime over time, especially when comparing older titles like Super Mario 64 to modern releases. I’m curious about the last time a campaign required more than five to eight hours to finish. It’s clear mechanics have advanced significantly, likely because of better technology, but I’m not saying they shouldn’t be refined further if developers focus more on visuals. I personally enjoy polished games, but titles like Bioshock Infinite feel rushed due to their stunning presentation. Recent games often stick to familiar mechanics, possibly because they align with player expectations.
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Arkhem
03-28-2016, 07:33 AM #5

Games have seen a sharp decline in average playtime over time, especially when comparing older titles like Super Mario 64 to modern releases. I’m curious about the last time a campaign required more than five to eight hours to finish. It’s clear mechanics have advanced significantly, likely because of better technology, but I’m not saying they shouldn’t be refined further if developers focus more on visuals. I personally enjoy polished games, but titles like Bioshock Infinite feel rushed due to their stunning presentation. Recent games often stick to familiar mechanics, possibly because they align with player expectations.

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Mickael_Park
Member
216
03-28-2016, 03:59 PM
#6
Many AAA games I've played turned out to be disappointing, offering under five hours of content with minimal story depth. I favor longer, polished experiences over those that prioritize flashy graphics at the expense of quality and substance. In fact, I often revisit classic titles like VTMB because they provide such enjoyment despite their shortcomings.
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Mickael_Park
03-28-2016, 03:59 PM #6

Many AAA games I've played turned out to be disappointing, offering under five hours of content with minimal story depth. I favor longer, polished experiences over those that prioritize flashy graphics at the expense of quality and substance. In fact, I often revisit classic titles like VTMB because they provide such enjoyment despite their shortcomings.

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MadJohann
Junior Member
45
03-30-2016, 11:36 AM
#7
Variety in presentation captures attention fast, encouraging immediate purchases from players seeking entertainment. These titles usually focus on single-player experiences with deep storytelling elements. Gameplay-oriented titles often face challenges in sustaining profitability, since consistent play can lead to fatigue or boredom. Still, they maintain strong player retention, as evidenced by the continued popularity of games like LoL, Dota 2, CS:GO, and even older servers such as CS:1.6.
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MadJohann
03-30-2016, 11:36 AM #7

Variety in presentation captures attention fast, encouraging immediate purchases from players seeking entertainment. These titles usually focus on single-player experiences with deep storytelling elements. Gameplay-oriented titles often face challenges in sustaining profitability, since consistent play can lead to fatigue or boredom. Still, they maintain strong player retention, as evidenced by the continued popularity of games like LoL, Dota 2, CS:GO, and even older servers such as CS:1.6.

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195
03-30-2016, 09:34 PM
#8
this is good question watch this
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Flashplayer551
03-30-2016, 09:34 PM #8

this is good question watch this

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Kaden4y
Member
191
03-30-2016, 10:23 PM
#9
I think we're living in an era of visuals, when the previous decade focused mainly on plot, but now it's about how clear a face looks or how impressive something appears. Still, even though I enjoy visually stunning games, I often return to older titles just for their storytelling and gameplay design.
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Kaden4y
03-30-2016, 10:23 PM #9

I think we're living in an era of visuals, when the previous decade focused mainly on plot, but now it's about how clear a face looks or how impressive something appears. Still, even though I enjoy visually stunning games, I often return to older titles just for their storytelling and gameplay design.

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eastland97
Senior Member
644
04-07-2016, 08:38 PM
#10
There are indeed some titles that fall short of expectations, highlighting issues tied to particular developers. However, such challenges aren’t widespread in the gaming industry overall. It’s up to consumers to assess whether a game is worth its cost before purchasing. I recognized Bioshock Infinite as a compact experience prior to its release, since both Bioshock 1 and 2 were similarly brief (about 20 hours combined to complete). Perhaps my perspective shifts because I grew up in the early '80s, witnessing how video games transformed from simple pixel graphics to rich, immersive art. Should people pay full price for every new release? Absolutely not—steam discounts make that practical. When titles like Dragon Age 3 or GTA 5 arrive with substantial content, justifying the full price becomes clearer. This discussion remains a longstanding one, and the gap between AAA production values and visuals hasn’t significantly changed over the past ten years, except for the current DLC frenzy.
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eastland97
04-07-2016, 08:38 PM #10

There are indeed some titles that fall short of expectations, highlighting issues tied to particular developers. However, such challenges aren’t widespread in the gaming industry overall. It’s up to consumers to assess whether a game is worth its cost before purchasing. I recognized Bioshock Infinite as a compact experience prior to its release, since both Bioshock 1 and 2 were similarly brief (about 20 hours combined to complete). Perhaps my perspective shifts because I grew up in the early '80s, witnessing how video games transformed from simple pixel graphics to rich, immersive art. Should people pay full price for every new release? Absolutely not—steam discounts make that practical. When titles like Dragon Age 3 or GTA 5 arrive with substantial content, justifying the full price becomes clearer. This discussion remains a longstanding one, and the gap between AAA production values and visuals hasn’t significantly changed over the past ten years, except for the current DLC frenzy.

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