GTA V starts quickly.
GTA V starts quickly.
Higher CPU performance and increased RAM capacity are key factors. Dual-channel RAM might help, though it's not essential. The available RAM size matters too, but 16 GB should suffice. Loading data from storage affects speed, which then influences CPU processing and final RAM storage. Overall load time depends on the combined efficiency of these elements. Upgrading to reduce 90 seconds to 30 seconds is a personal decision. The test may have used an older game version, so recent updates could slightly impact performance.
It's a one-stick Corsair Vengeance 8GB DDR4 2400MHz motherboard
These numbers show how quickly big files transfer or move. For games and apps, you should check IOPS in SSD specs or benchmarks because small files can make large games slow, which is often true for WD green drives versus Samsung 960 EVO. Refer to the table at the provided link for WD green (4kB random read/write) and the 960 EVO (4kB random read/write). These values are general benchmarks, not specific to any game or app. This explains why WD Green/Blue and Kingston A400 are cheaper than Crucial MX500 or Samsung 850/860/950/960.
In that scenario a second stick for dual channel seems more beneficial than jumping to 3000 MHz. It's unclear if it will significantly improve load times. For comparison: I just started the game in single player and loaded in about 35 seconds. My setup includes an RX 480, i5 3570K, 16 GB DDR3 (2x8 at 1333 MHz), and a Samsung SSD 840.
Using 1x8 GB of RAM, my loading time from clicking "Single Player" until the game was ready was roughly 36 seconds, which isn't a big difference. My phone's stopwatch gives a reliable reading, and I'm running DDR3 at 1333 MHz—about half the speed of your DDR4-2400. There are no other programs running in the background, so anything else shouldn't affect performance.
Appreciate the time you took with the benchmarking. Now I fully understand the RAM aspect, so the Crucial MX500 featuring a 4GB random read of 95K IOPS versus a WD Green with the same read speed of 37K IOPS is the primary reason for the slow loading in GTA V offline. Anything exceeding 100K IOPS will further increase my loading times. Thank you again to Eigenvektor!