F5F Stay Refreshed Software PC Gaming GTA V Loves Threads is a community discussion about the game's themes and impact.

GTA V Loves Threads is a community discussion about the game's themes and impact.

GTA V Loves Threads is a community discussion about the game's themes and impact.

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SychoGuss
Member
80
02-08-2023, 07:31 PM
#1
A simple screenshot capturing GTA V enjoying the extra threads, nothing unusual. Both processors delivered consistent performance without any lag, frame drops, or frustrating issues.
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SychoGuss
02-08-2023, 07:31 PM #1

A simple screenshot capturing GTA V enjoying the extra threads, nothing unusual. Both processors delivered consistent performance without any lag, frame drops, or frustrating issues.

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ybemy
Member
227
02-08-2023, 07:46 PM
#2
I saw a significant boost in frame rate, around 20 to 30 more with the 6800K compared to the 4670K.
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ybemy
02-08-2023, 07:46 PM #2

I saw a significant boost in frame rate, around 20 to 30 more with the 6800K compared to the 4670K.

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buckeree3
Member
81
02-08-2023, 08:37 PM
#3
It enjoys high GHz too! I upgraded from 4.8 to 5.0 and saw around 5 fps more on average.
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buckeree3
02-08-2023, 08:37 PM #3

It enjoys high GHz too! I upgraded from 4.8 to 5.0 and saw around 5 fps more on average.

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GoMigs
Senior Member
614
02-09-2023, 04:30 AM
#4
Typically, tasks with multiple threads distribute the effort across more units, which helps balance the load. When a constraint exists—like GPU capacity—the system will utilize additional threads, even if each thread handles less work.
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GoMigs
02-09-2023, 04:30 AM #4

Typically, tasks with multiple threads distribute the effort across more units, which helps balance the load. When a constraint exists—like GPU capacity—the system will utilize additional threads, even if each thread handles less work.

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anthonyyy388
Member
184
02-10-2023, 10:41 PM
#5
It's mainly due to the huge volume of data being sent through the game. Because the engine is built for multiple threads, streaming data works well with many threads rather than just a few cores.
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anthonyyy388
02-10-2023, 10:41 PM #5

It's mainly due to the huge volume of data being sent through the game. Because the engine is built for multiple threads, streaming data works well with many threads rather than just a few cores.

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BananaBob9
Junior Member
7
02-11-2023, 05:22 AM
#6
If you cut down the extra streaming distance and population sliders, the CPU usage should also decrease.
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BananaBob9
02-11-2023, 05:22 AM #6

If you cut down the extra streaming distance and population sliders, the CPU usage should also decrease.

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Penelopea
Junior Member
6
02-18-2023, 07:26 AM
#7
Dramatically, reducing NPC AI and grass will make the scene more impactful.
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Penelopea
02-18-2023, 07:26 AM #7

Dramatically, reducing NPC AI and grass will make the scene more impactful.

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jackhammer212
Member
215
02-18-2023, 07:59 AM
#8
I've always believed the grass performance depended heavily on GPU power.
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jackhammer212
02-18-2023, 07:59 AM #8

I've always believed the grass performance depended heavily on GPU power.

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pieter1985
Member
76
02-19-2023, 12:06 PM
#9
It would simplify the workload on the GPU.
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pieter1985
02-19-2023, 12:06 PM #9

It would simplify the workload on the GPU.