GPU power reduction during gameplay actions is implemented to manage performance.
GPU power reduction during gameplay actions is implemented to manage performance.
I own a brand new PC and recently played Jurassic Park Evolution 2. I observed an unusual issue near structures when adjusting the terrain. The GPU performance, along with usage and occasionally clock speeds, would reduce. FPS would fall from 100 to 30, then return to normal once I stopped playing. This behavior also occurred in completely empty parks. However, when moving away from buildings, nothing changes. Clock speed, usage, and power remained consistent. I haven’t experienced similar problems in other games yet.
I’ve tried various solutions—reinstalling drivers, updating BIOS, adjusting game settings in Windows, and using Adrenaline—but none resolved the issue. There seems to be no overheating or thermal throttling, staying around 60°C or less, except during this specific action. I’m unsure if it’s a bug with the game itself, but I can’t find any details about it. Limiting the frame rate and switching to FXAA helped slightly, though not completely. I’m hoping someone can assist in solving this puzzle.
Here are my specifications, a user benchmark, and screenshots of the game metrics overlay:
https://www.userbenchmark.com/UserRun/57576198
XFX SPEEDSTER QICK 319 6700 XT
Ryzen 7 5800X 3.8ghz
Pro B550-VC motherboard
RM850x 850w power supply
Corsair Vengeance LPX 3600 32 GB RAM
Windows 11 Home
Before: https://ibb.co/mv61SG1
After: https://ibb.co/rs6gZdR
I understand your question. When you switch the environment on the screen, does the game pause during that transition?