F5F Stay Refreshed Software PC Gaming GPU performance is limited; game runs slowly. Cities:Skylines experience lag.

GPU performance is limited; game runs slowly. Cities:Skylines experience lag.

GPU performance is limited; game runs slowly. Cities:Skylines experience lag.

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136
05-13-2018, 10:48 AM
#11
Thanks for your support. It looks like the FPS problem was resolved by adding a mod from the workshop and disabling V-sync. Now I'm seeing 55-60 fps and everything runs smoothly! The GPU usage is around 39%, but it stays near 57-59°C all the time. This seems to be a separate issue, so I'll create another thread about it.
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cluelessboy456
05-13-2018, 10:48 AM #11

Thanks for your support. It looks like the FPS problem was resolved by adding a mod from the workshop and disabling V-sync. Now I'm seeing 55-60 fps and everything runs smoothly! The GPU usage is around 39%, but it stays near 57-59°C all the time. This seems to be a separate issue, so I'll create another thread about it.

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_OverloadKid
Member
237
05-13-2018, 10:48 AM
#12
It's mainly about the CPU usage in Cities Skylines. Those stats look typical for the game, and unless your system handles other programs well, there shouldn't be an issue. With continuous operation, are you referring to real-world usage as well?
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_OverloadKid
05-13-2018, 10:48 AM #12

It's mainly about the CPU usage in Cities Skylines. Those stats look typical for the game, and unless your system handles other programs well, there shouldn't be an issue. With continuous operation, are you referring to real-world usage as well?

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lvincent516
Member
74
05-13-2018, 10:48 AM
#13
I understand you. It's been consistently fluctuating between 57 and 59 degrees Celsius for more than a year now. My save file has become damaged, resulting in the loss of my current location at this time.
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lvincent516
05-13-2018, 10:48 AM #13

I understand you. It's been consistently fluctuating between 57 and 59 degrees Celsius for more than a year now. My save file has become damaged, resulting in the loss of my current location at this time.

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carp3
Senior Member
572
05-13-2018, 10:48 AM
#14
It seems you're looking for the modding method used in the game. The process might be helpful later on. Your older system worked fine before, but around mid-2019 an update made it unplayable. It would happen 2-3 times per minute with severe slowdowns, stutters, and long slideshows—making scrolling nearly impossible. Everything else stayed the same, so the issue was tied to Cities:S. I haven't played a fun city builder since then. Feeling a bit down, but I picked up Caesar 4 last year. It's okay and worth trying, though it doesn't match the style, mechanics, or transportation management you enjoyed before.
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carp3
05-13-2018, 10:48 AM #14

It seems you're looking for the modding method used in the game. The process might be helpful later on. Your older system worked fine before, but around mid-2019 an update made it unplayable. It would happen 2-3 times per minute with severe slowdowns, stutters, and long slideshows—making scrolling nearly impossible. Everything else stayed the same, so the issue was tied to Cities:S. I haven't played a fun city builder since then. Feeling a bit down, but I picked up Caesar 4 last year. It's okay and worth trying, though it doesn't match the style, mechanics, or transportation management you enjoyed before.

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DangoBravo
Posting Freak
821
05-13-2018, 10:48 AM
#15
No, I haven't tried anything yet.
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DangoBravo
05-13-2018, 10:48 AM #15

No, I haven't tried anything yet.

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Arkhrain
Junior Member
14
05-13-2018, 10:48 AM
#16
It was about a year ago when I first encountered the issue and eventually gave up. I revisited it recently and attempted fixes such as reseating components, updating drivers, and adjusting the fan curve.
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Arkhrain
05-13-2018, 10:48 AM #16

It was about a year ago when I first encountered the issue and eventually gave up. I revisited it recently and attempted fixes such as reseating components, updating drivers, and adjusting the fan curve.

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Wilson1
Member
178
05-13-2018, 10:48 AM
#17
Hey there, that's the C: level for you. It's essentially a CPU challenge. I believe it was around when they made some big changes to shaders, and suddenly half the players had to upgrade. The game really needs quick CPU performance, then fast RAM (plenty of it), and finally fast storage.
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Wilson1
05-13-2018, 10:48 AM #17

Hey there, that's the C: level for you. It's essentially a CPU challenge. I believe it was around when they made some big changes to shaders, and suddenly half the players had to upgrade. The game really needs quick CPU performance, then fast RAM (plenty of it), and finally fast storage.

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