F5F Stay Refreshed Software PC Gaming GOG offers numerous titles protected by digital rights management, such as Hitman 2016.

GOG offers numerous titles protected by digital rights management, such as Hitman 2016.

GOG offers numerous titles protected by digital rights management, such as Hitman 2016.

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Jomppaboy
Member
192
09-11-2016, 11:27 AM
#21
Absolutely, I concur the lines between a "lootbox game" and DRM are unclear. As long as you can play the game without needing activation—like using a launcher—it doesn’t really feel like DRM. If it’s an online-only title, the experience might resemble that, though I’m not sure I’d label it strictly as DRM either (though this situation is definitely open to debate).
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Jomppaboy
09-11-2016, 11:27 AM #21

Absolutely, I concur the lines between a "lootbox game" and DRM are unclear. As long as you can play the game without needing activation—like using a launcher—it doesn’t really feel like DRM. If it’s an online-only title, the experience might resemble that, though I’m not sure I’d label it strictly as DRM either (though this situation is definitely open to debate).

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Rubb_
Member
123
09-11-2016, 11:39 AM
#22
It's really disheartening how gaming has shifted to constant online play. My library still offers only a handful of indie games that work offline, and even then, many servers are locked down or updates are too often released.
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Rubb_
09-11-2016, 11:39 AM #22

It's really disheartening how gaming has shifted to constant online play. My library still offers only a handful of indie games that work offline, and even then, many servers are locked down or updates are too often released.

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Sokil
Member
65
09-17-2016, 02:35 AM
#23
It really hinges on current trends in popular games... such as battle royale titles, for instance. Online connectivity is essential there—publishers and players alike appreciate it. Most of my projects are either single-player, mostly single-player with optional online, or very limited to local play. The era when these were considered cool and acceptable is over (I had a great time with them from about 2008 to 2012—they were so different, no loot boxes, no pay-to-win mechanics, etc.). Of course, mobile games are a separate story.
S
Sokil
09-17-2016, 02:35 AM #23

It really hinges on current trends in popular games... such as battle royale titles, for instance. Online connectivity is essential there—publishers and players alike appreciate it. Most of my projects are either single-player, mostly single-player with optional online, or very limited to local play. The era when these were considered cool and acceptable is over (I had a great time with them from about 2008 to 2012—they were so different, no loot boxes, no pay-to-win mechanics, etc.). Of course, mobile games are a separate story.

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