GeForce Now available in Taiwan – manipulation tactics and aggressive promotion.
GeForce Now available in Taiwan – manipulation tactics and aggressive promotion.
Initially began using GFN around 2021 with a favorable deal from my carrier, costing about 60-65 USD annually. The connection in Taipei delivered excellent performance (typically just 1-2ms). Certain titles performed better than others, though some hiccups occurred. Overall satisfaction remained high. Back then, we had the previous generation’s top GPUs—the 2080. Over time, Nvidea and local partners introduced newer models, such as the 4080, priced higher but maintaining the older 2080 tier. By 2024, the older tier was starting to feel dated. In Taiwan, prices stayed remarkably low, making it a solid deal. Ultrimate was pricier but still offered good value, though it had a limitation of 30 hours per month—a point we all acknowledged. Earlier this year, premium users were capped at 100 hours monthly, which didn’t impact those already on yearly plans until contract expiration. Now, Taiwan Mobile announced the discontinuation of my Platinum and Basic plans by October 31, 2025. My service will end officially then, requiring a switch. The new offering is the "Titanium Plan (鈦金方案)," essentially a revamped Ultra Hourly Plan. This shift brings significant changes: the pricing now resembles an Ultra Hourly model. Here’s the updated cost breakdown:
GeForce NOW Taiwan – New Ultra Hourly Plan:
Base monthly fee: NT$200 (includes 5 hours) ≈ US$6.80
Add-on hours: 5h @ NT$40 = ~US$6.80, 10h @ NT$40 = ~US$13.60, etc.
Current rates:
- 150 hours/month usage: ~NT$1 per hour (~US$0.034)
- Previous yearly cost: ~NT$1,800 → ~US$150/month
Switching to the new plan would mean paying NT$200 base + ~NT$4,000 for 125 hours (5 packs of 25), plus ~NT$800 for 20 hours, totaling roughly US$170 per month. Over a year, that’s about US$2,040.
They claim refunds after the end date, but with shorter contracts or mid-cancellations, it could be risky. The change feels drastic for regular players, especially since many already used yearly deals.
Great! I'm happy you're enjoying it, and I'm glad I could wrap up my rant.
Sell a service with cheap enough price to attract prey customers. Set it at free if needed. Gouge Increase price after getting enough. Pretty standard practice IMO
I anticipated the price would increase gradually, but I thought each generation of devices would bring a premium upgrade. If it began at $10 for the 2080, then $15 for the 3080, $20 for the 4080, and $25 for the 5080, rising with GPU costs, it still seemed logical for people to use this service. The hourly caps also made sense—100 hours a month would suit casual gamers; those planning constant play should invest in their own PC. Paying by the hour would have been fair if the rates were reasonable. However, even for short sessions after school or weekends, you’d quickly reach the cost of a high-end PC every couple of years, and likely every year for a casual setup.
NVIDIA's pricing strategy doesn't align well with what people expect. The approach seems disconnected from actual market needs. It appears they may have stopped trying to encourage people to build high-end PCs, shifting focus instead to monetize those who are unwilling or unable to invest in premium hardware. This could explain why some users feel pressured to constantly upgrade just to keep up, especially if they can't afford or don't want to carry a powerful gaming laptop. Personally, I find the idea of committing 100 hours a month unrealistic—sometimes I cut back completely and then rush through it in a short time, only to realize I still have a lot left. There are services that adjust their prices gradually, but others change them rapidly.
Regarding the hours, I completely understand. I have periods with fewer than 10 hours and others near 300 to 400 hours. I don’t feel proud about the latter, but I’m aware of it.