gaming on linux
gaming on linux
I’m familiar with Linux, but a big issue for me is playing games like Valorant—most devs don’t support it well, so I stick to Windows. I’m curious if KVM can help run Valorant and what the performance impact would be. Any other suggestions would be great. Thanks ahead!
System details: 12700KF, RTX 3070 Ti, 32GB RAM, DDR4, MSI Z690 Edge, Wi-Fi, Arch Linux 6.1.23-1 LTS.
If the issue is anti-cheat, a VM would probably catch it quickly. That’s typical behavior. It’s not just carelessness—it reflects practical needs. The Linux community is too limited in size for such a specialized anti-cheat solution to be worthwhile, and some ready-made tools are less secure once you add those features. Putting your core users at greater risk of cheating makes it even less attractive. Some developers choose to sacrifice performance for Linux support, while others don’t.
Running Windows inside a virtual machine means you're still working with Windows. Managing two GPUs for GPU passthrough adds complexity, causing performance drops and sometimes issues with input capture. For easier management, I prefer a dual-boot setup—it's simpler and more reliable in the long term.
You'd have to use a GPU pass-through, but without an integrated graphics card, your host machine would lose video output. vGPU isn't available, meaning no solution exists, and running a VM without proper GPU acceleration makes gaming impossible, leaving you essentially stuck.
It's not due to developers being unmotivated. Many game tools and needs are limited to Windows, making a Linux port challenging and potentially costly. The safest choice is to use dual booting Windows.
It would resemble running a graphics program, even more demanding than using a basic integrated graphics card.
CrossOver is an exclusive adaptation of Wine, which Proton employs internally, ensuring it remains detected by anti-cheat systems.
I appreciate the clarification. I hadn't considered online gaming when discussing it. CrossOver is a specialized fork of Wine. It functions similarly to Proton by allowing developers to implement game-specific configurations for Wine without doing it themselves. Much like Valve, the CodeWeavers group actively supports upstream contributions to Wine.