Gaming devices...
Gaming devices...
I don't agree with that view. PCs fit our definition well, yet kids still enjoy playing games. I can't picture a parent unfamiliar with PC building when they buy something for their child to play with. With consoles, everything is included in a box—though I haven't fully thought through this point. I do understand that consoles will eventually become less popular, but there are still audiences that find them ideal.
The clear choice is to leave traditional game consoles behind unless they provide unique value. Nintendo did it well, though their current setup feels a bit limited. We’re all on your side here.
Initially, the PS3 offered 1080p at 60 frames per second in certain titles. It would have been straightforward for the PS4 to stick with 1080p at that speed across all games, but choosing that path might have made the screenshots from older PS3 games appear just as appealing as the previous generation.
Typically, console creation begins several years prior to release. This means the equipment isn't fully ready and/or the developers aren't motivated enough to aim high.
The PS4 faced significant challenges due to its hardware limitations. Prioritizing it from the beginning would have made future enhancements much more difficult. Even with a 1080p 60fps performance, if the game felt like Wolfenstein 3D, it would still be considered a failure.
they were forced to sell the devices at a low cost, and they can't afford to include features like 980 terabytes without losing profit.
Sony and Microsoft can quickly launch a system matching top PCs. The challenge? Most buyers won’t pay extra for another PlayStation or Xbox, and both firms risk bigger losses than usual. The affordability is what keeps people loyal to consoles. Previously, devices lasted 7 to 10 years, but now developers are forcing them to their limits. The current generation is advancing faster, and creators are already complaining about power constraints—leading to whispers of a PS Neo and an updated Xbox 1.5. As you mentioned, 4K resolution won’t appear in consoles soon, especially for games. The most likely improvement would be enhanced upscaling similar to what PS4.5 is rumored to offer.
The PS4 could have easily operated at 1080p 60fps, yet titles would still appear as if from earlier PS3 releases (just not at 720p 30fps, obviously). The Wii U supports 1080p 60fps and that performance is significantly less than the PS4.
The Wii U brings a unique experience. A PS4 is essentially a basic computer. Wii U titles are mainly made for the Wii U platform and aren't optimized for other systems, so they won't need to worry about performance on stronger hardware. Running Doom 4 at 1080p with 60 frames per second is quite different from playing Mario Kart.