F5F Stay Refreshed Software PC Gaming Games with a high RSI should inform players about the possibility of such risk.

Games with a high RSI should inform players about the possibility of such risk.

Games with a high RSI should inform players about the possibility of such risk.

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hangman12298
Member
212
01-23-2018, 10:33 AM
#1
I recently ceased gaming after experiencing RSI due to certain games. I realize I shouldn’t blame the game; everyone needs to care for their health and avoid overexertion. It’s important that games with high RSI risk inform or educate players about this condition. Before developing RSI, I heard many stories about people getting it from playing my game, but I didn’t explore it further until I personally experienced it.
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hangman12298
01-23-2018, 10:33 AM #1

I recently ceased gaming after experiencing RSI due to certain games. I realize I shouldn’t blame the game; everyone needs to care for their health and avoid overexertion. It’s important that games with high RSI risk inform or educate players about this condition. Before developing RSI, I heard many stories about people getting it from playing my game, but I didn’t explore it further until I personally experienced it.

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MrBukkit
Member
215
01-23-2018, 10:33 AM
#2
Everyone's RSI behaves differently, making it hard to apply a fixed scale. When warnings appear, people often face the same generic alerts as in every match.
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MrBukkit
01-23-2018, 10:33 AM #2

Everyone's RSI behaves differently, making it hard to apply a fixed scale. When warnings appear, people often face the same generic alerts as in every match.

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Freakiiianyx3
Senior Member
694
01-23-2018, 10:33 AM
#3
I’ve stopped playing several games because the controls became uncomfortable. "Remember Me" was one example. I used an Xbox 360 controller. Other “battle” style titles have the same issue. It’s tough to predict RSI beforehand unless QA testers record it, but even then it might be ignored since game testing is often done by people working for free—something EA clearly does.
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Freakiiianyx3
01-23-2018, 10:33 AM #3

I’ve stopped playing several games because the controls became uncomfortable. "Remember Me" was one example. I used an Xbox 360 controller. Other “battle” style titles have the same issue. It’s tough to predict RSI beforehand unless QA testers record it, but even then it might be ignored since game testing is often done by people working for free—something EA clearly does.

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_Maddy__
Member
186
01-23-2018, 10:33 AM
#4
I'm uncertain about how RSI risk is assessed. It seems many development teams, especially indie ones, likely don't have this information. I worry that applying strict labels to games with significant RSI concerns would force every title to carry such warnings, which could be unnecessary and costly. For larger studios, there really isn't a valid reason to avoid it—they can afford accurate labeling. Still, I notice some games with flashing lights often include proper warnings before release. I mistakenly thought RSI was the same as PSE (photosensitive epilepsy). Please disregard me if this is incorrect.
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_Maddy__
01-23-2018, 10:33 AM #4

I'm uncertain about how RSI risk is assessed. It seems many development teams, especially indie ones, likely don't have this information. I worry that applying strict labels to games with significant RSI concerns would force every title to carry such warnings, which could be unnecessary and costly. For larger studios, there really isn't a valid reason to avoid it—they can afford accurate labeling. Still, I notice some games with flashing lights often include proper warnings before release. I mistakenly thought RSI was the same as PSE (photosensitive epilepsy). Please disregard me if this is incorrect.

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stevezombie13
Junior Member
4
01-23-2018, 10:33 AM
#5
I've considered this and it's a valid concern. If many players report higher RSI values than others, they might benefit from alerts to raise awareness. It seems the game is subtly indicating this, which is positive. I believe the key lies in better educating users about RSI, as it appears to be a significant issue that can be challenging to overcome once detected.
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stevezombie13
01-23-2018, 10:33 AM #5

I've considered this and it's a valid concern. If many players report higher RSI values than others, they might benefit from alerts to raise awareness. It seems the game is subtly indicating this, which is positive. I believe the key lies in better educating users about RSI, as it appears to be a significant issue that can be challenging to overcome once detected.

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BaconLover10
Junior Member
16
01-23-2018, 10:33 AM
#6
PSE is necessary in any game unless you force it to run at a fixed frame rate, and some titles let you disable flashing which can help. Motion sickness often appears in first-person games, which is why "head bob" effects are rare in FPS titles. These issues relate to eye-brain coordination, not RSI—RSI stands for repetitive strain injury, caused by poor posture, awkward hand movements during gameplay, a clunky user interface, or an infinite scrolling mobile experience that can trigger discomfort on desktops.
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BaconLover10
01-23-2018, 10:33 AM #6

PSE is necessary in any game unless you force it to run at a fixed frame rate, and some titles let you disable flashing which can help. Motion sickness often appears in first-person games, which is why "head bob" effects are rare in FPS titles. These issues relate to eye-brain coordination, not RSI—RSI stands for repetitive strain injury, caused by poor posture, awkward hand movements during gameplay, a clunky user interface, or an infinite scrolling mobile experience that can trigger discomfort on desktops.

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ZzeoTexX
Member
238
01-23-2018, 10:33 AM
#7
Every match would essentially need a warning, yet most people would still overlook it. It’s less about the game itself and more about you. I’ve felt my hand hurt in games where it didn’t usually happen because I got unusually tense and pressed too hard on the keys.
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ZzeoTexX
01-23-2018, 10:33 AM #7

Every match would essentially need a warning, yet most people would still overlook it. It’s less about the game itself and more about you. I’ve felt my hand hurt in games where it didn’t usually happen because I got unusually tense and pressed too hard on the keys.

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MCjeepers1009
Member
212
01-23-2018, 10:33 AM
#8
Publishers will only act when pressured. This lowers profits.
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MCjeepers1009
01-23-2018, 10:33 AM #8

Publishers will only act when pressured. This lowers profits.

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BreakingBlue88
Junior Member
22
01-23-2018, 10:33 AM
#9
Long-term continuous stress leads to RSI. Take pauses, use ergonomic setups, perform stretches or exercises for your hands, wrists, and forearms. This is something everyone should understand, not just developers. It affects those who aren't aware of it. It should be a fundamental concept taught in computer science education.
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BreakingBlue88
01-23-2018, 10:33 AM #9

Long-term continuous stress leads to RSI. Take pauses, use ergonomic setups, perform stretches or exercises for your hands, wrists, and forearms. This is something everyone should understand, not just developers. It affects those who aren't aware of it. It should be a fundamental concept taught in computer science education.