F5F Stay Refreshed Software PC Gaming Gameplay unfolds in a medieval kingdom facing perilous challenges.

Gameplay unfolds in a medieval kingdom facing perilous challenges.

Gameplay unfolds in a medieval kingdom facing perilous challenges.

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V
186
10-07-2023, 06:56 AM
#1
I noticed several discussions about this title during its early stages of development and launch. Now that it's available, few seem to be engaging with it. Have others started working on it? How long have you been exploring it? Thoughts on the narrative (no major spoilers), how the game functions? Did you encounter any issues? I didn't fund the project on Kickstarter but was aware of it from the start and eagerly anticipated it. I placed a pre-order a few weeks before release, which is unusual for me. To date, I've spent about 22 hours playing according to Steam. What can I share? First, let's eliminate all the negative aspects and shortcomings. The game is quite taxing. My gaming PC meets my usual requirements (specs listed), but it struggles on medium settings. Frequently it drops from around 60 to roughly 45 frames per second. Loading times are unusually long, especially when starting from scratch with NPCs. Textures and objects appear rapidly. Sometimes NPCs passed by without fully loading their heads or clothing. This broke immersion, so I switched to an SSD where it loads smoothly now. Keep in mind this might just reflect my HDD problems—be cautious unless others confirm. Still, many bugs remain. I found a few, like an endless loading screen in one quest that required restarting from the last save. It took about ten minutes to replay, which is concerning. Regarding saving options, I can only recall three methods known to me (unless modified). Saving automatically when reaching certain story points or quest milestones works. Sleep saves are possible, though results vary by bed type. I tried using a special in-game item called "saviour schnapps" to prevent progress loss. It made the game more realistic but sometimes forced me to pause and restart. Overall, it's a solid experience with some performance hiccups. If you're curious about this title, I'm still hooked. I appreciate the effort behind it. The visuals are impressive, the world feels authentic, and the story is engaging. The combat is tactical rather than flashy, and the attention to detail in lore and environments is commendable. The character Henry is relatable and likable. While the controls can be a bit inconsistent, they're manageable. I'd rate it around 7.5 out of 10 now, assuming bugs are fixed. It's definitely worth checking out if you enjoy historical settings and deep narratives.
V
victorfamosaya
10-07-2023, 06:56 AM #1

I noticed several discussions about this title during its early stages of development and launch. Now that it's available, few seem to be engaging with it. Have others started working on it? How long have you been exploring it? Thoughts on the narrative (no major spoilers), how the game functions? Did you encounter any issues? I didn't fund the project on Kickstarter but was aware of it from the start and eagerly anticipated it. I placed a pre-order a few weeks before release, which is unusual for me. To date, I've spent about 22 hours playing according to Steam. What can I share? First, let's eliminate all the negative aspects and shortcomings. The game is quite taxing. My gaming PC meets my usual requirements (specs listed), but it struggles on medium settings. Frequently it drops from around 60 to roughly 45 frames per second. Loading times are unusually long, especially when starting from scratch with NPCs. Textures and objects appear rapidly. Sometimes NPCs passed by without fully loading their heads or clothing. This broke immersion, so I switched to an SSD where it loads smoothly now. Keep in mind this might just reflect my HDD problems—be cautious unless others confirm. Still, many bugs remain. I found a few, like an endless loading screen in one quest that required restarting from the last save. It took about ten minutes to replay, which is concerning. Regarding saving options, I can only recall three methods known to me (unless modified). Saving automatically when reaching certain story points or quest milestones works. Sleep saves are possible, though results vary by bed type. I tried using a special in-game item called "saviour schnapps" to prevent progress loss. It made the game more realistic but sometimes forced me to pause and restart. Overall, it's a solid experience with some performance hiccups. If you're curious about this title, I'm still hooked. I appreciate the effort behind it. The visuals are impressive, the world feels authentic, and the story is engaging. The combat is tactical rather than flashy, and the attention to detail in lore and environments is commendable. The character Henry is relatable and likable. While the controls can be a bit inconsistent, they're manageable. I'd rate it around 7.5 out of 10 now, assuming bugs are fixed. It's definitely worth checking out if you enjoy historical settings and deep narratives.

R
roms12_
Member
158
10-09-2023, 03:03 AM
#2
I purchased it a year ago through their site. I've invested around six hours so far. The performance has varied between 30 to over 100 frames per second in 1080p, using Ryzen 1800X or Vega 64 with high settings. It really depends on your location. I’ve encountered some unpredictable drops in FPS, only recovering when I switched locations. Sometimes cities lose their smoothness, but other times they hold steady. The starting village consistently lags behind the town where we encounter our lord. So far, things are okay. It performs better than any Ubisoft title, to be honest (Origins/Wildlands/Division). Lockpicking feels tedious. Combat is mediocre; the game often freezes on enemies and even after unlocking, it stays locked. It’s more challenging than most games, which is a drawback—you’ll need to master it, but it still seems to rely heavily on chance. Bows... wow. There are some odd bugs and strange animations, especially with collisions with objects or plants. During one battle, I got trapped in a bush and had to jump frantically to escape while taking damage. I also faced a bizarre issue where someone I was learning from suddenly ran away and reported me to the guards. Fortunately, I managed to pay them, but it was still frustrating. Saving is really annoying. I get the concept, but after an hour of play, I had to pause for 30 minutes to finish the tutorial because I couldn’t just quit. Potions are useful, though I tend to save them for later. There was also a strange crash at one point—missing resources or something similar. I’m running the game on an SSD, which is better than using an HDD. Some players on Steam forums mentioned heavy loading with HDDs, but I’ve seen worse in other titles. Overall, it’s been decent so far. I’m enjoying it much more than Wildlands/Origins, for sure. The quests go beyond just collecting items or traveling long distances.
R
roms12_
10-09-2023, 03:03 AM #2

I purchased it a year ago through their site. I've invested around six hours so far. The performance has varied between 30 to over 100 frames per second in 1080p, using Ryzen 1800X or Vega 64 with high settings. It really depends on your location. I’ve encountered some unpredictable drops in FPS, only recovering when I switched locations. Sometimes cities lose their smoothness, but other times they hold steady. The starting village consistently lags behind the town where we encounter our lord. So far, things are okay. It performs better than any Ubisoft title, to be honest (Origins/Wildlands/Division). Lockpicking feels tedious. Combat is mediocre; the game often freezes on enemies and even after unlocking, it stays locked. It’s more challenging than most games, which is a drawback—you’ll need to master it, but it still seems to rely heavily on chance. Bows... wow. There are some odd bugs and strange animations, especially with collisions with objects or plants. During one battle, I got trapped in a bush and had to jump frantically to escape while taking damage. I also faced a bizarre issue where someone I was learning from suddenly ran away and reported me to the guards. Fortunately, I managed to pay them, but it was still frustrating. Saving is really annoying. I get the concept, but after an hour of play, I had to pause for 30 minutes to finish the tutorial because I couldn’t just quit. Potions are useful, though I tend to save them for later. There was also a strange crash at one point—missing resources or something similar. I’m running the game on an SSD, which is better than using an HDD. Some players on Steam forums mentioned heavy loading with HDDs, but I’ve seen worse in other titles. Overall, it’s been decent so far. I’m enjoying it much more than Wildlands/Origins, for sure. The quests go beyond just collecting items or traveling long distances.

J
jesse_64
Member
108
10-09-2023, 07:09 AM
#3
I also own the game. I haven’t spent much time on it, just taking my pace and achieving a 1070 score like yours. It runs poorly even at low settings—1440p with an R5 1600. I’m hoping for improvements in loading times, since waiting to interact with NPCs is frustrating. I might try compressing the files, similar to what I did with AC Origins. Regarding bugs, I encountered a few issues. The most notable was an endless loading screen at a specific quest point. I don’t know how it got resolved, but I quit and waited a few hours. There are also collision problems, especially getting stuck. Sometimes at night, the eyes don’t render correctly because of demonic pupils. There’s a mod that lets you save anytime (though there’s a hard limit, you can overwrite old saves). I’ve installed it and so far it works well, just need a quicksave/quickload shortcut. The game feels sluggish overall—I still don’t fully grasp the combat system, which might require more practice but costs a small amount. Honestly, the camera becoming erratic when hit is unsettling. Warhorse aims for realistic combat, but this feels uncomfortable. Horse-riding itself is problematic too. It’s annoying to move quickly. Other issues include syncing with others’ movement, canceling fast travel, and needing to run into obstacles like wayfarers to exit. Speed up fast travel, pause during cutscenes, and hurry while waiting. If you don’t have a torch at night, you’ll be caught. Meanwhile, other townspeople lack torches, making lockpicking difficult. Positioning is nearly impossible.
J
jesse_64
10-09-2023, 07:09 AM #3

I also own the game. I haven’t spent much time on it, just taking my pace and achieving a 1070 score like yours. It runs poorly even at low settings—1440p with an R5 1600. I’m hoping for improvements in loading times, since waiting to interact with NPCs is frustrating. I might try compressing the files, similar to what I did with AC Origins. Regarding bugs, I encountered a few issues. The most notable was an endless loading screen at a specific quest point. I don’t know how it got resolved, but I quit and waited a few hours. There are also collision problems, especially getting stuck. Sometimes at night, the eyes don’t render correctly because of demonic pupils. There’s a mod that lets you save anytime (though there’s a hard limit, you can overwrite old saves). I’ve installed it and so far it works well, just need a quicksave/quickload shortcut. The game feels sluggish overall—I still don’t fully grasp the combat system, which might require more practice but costs a small amount. Honestly, the camera becoming erratic when hit is unsettling. Warhorse aims for realistic combat, but this feels uncomfortable. Horse-riding itself is problematic too. It’s annoying to move quickly. Other issues include syncing with others’ movement, canceling fast travel, and needing to run into obstacles like wayfarers to exit. Speed up fast travel, pause during cutscenes, and hurry while waiting. If you don’t have a torch at night, you’ll be caught. Meanwhile, other townspeople lack torches, making lockpicking difficult. Positioning is nearly impossible.

U
Unyke
Member
146
10-09-2023, 06:02 PM
#4
Hey everyone, I played the game yesterday on Friday. It runs pretty smoothly at around 75fps on my high-end rig (4790k+1080ti@1440p) with maximum settings and motion blur enabled. The performance is very fluid, though cut-scenes only handle 24 or 144fps. Loading times are fine because it uses an SSD. I did notice some issues with the main menu where text didn’t display correctly during startup. It seems like a major bug might have occurred, but the system just restarted and reported a power surge warning from Asus afterward. After that, I was able to play Assassin's Creed Origins, The Witcher 3, and other titles without problems. This game, however, triggered a power surge. I checked Event Viewer and found no errors except for the improper shutdown. No other devices in my house were affected, so it’s unclear what caused it. Personally, I forgot to save during an hour-long session. The things that bother me right now are:

- Movement feels disconnected from NPCs
- Lockpicking is overly challenging and animations lag when failing
- Riding horses is tricky—especially when you spot a bend and a bridge appears
- Some NPCs behave oddly, like passing through animals or entering houses
- Saving feels slow; I’d like it to be smoother

Other than that, the game is refreshing. Combat is still a bit rough, possibly due to my inexperience with Henry. I’m planning to save more often and try sleep saves (like in Skyrim) to fix this. Overall, it’s a good game but needs some polishing.
U
Unyke
10-09-2023, 06:02 PM #4

Hey everyone, I played the game yesterday on Friday. It runs pretty smoothly at around 75fps on my high-end rig (4790k+1080ti@1440p) with maximum settings and motion blur enabled. The performance is very fluid, though cut-scenes only handle 24 or 144fps. Loading times are fine because it uses an SSD. I did notice some issues with the main menu where text didn’t display correctly during startup. It seems like a major bug might have occurred, but the system just restarted and reported a power surge warning from Asus afterward. After that, I was able to play Assassin's Creed Origins, The Witcher 3, and other titles without problems. This game, however, triggered a power surge. I checked Event Viewer and found no errors except for the improper shutdown. No other devices in my house were affected, so it’s unclear what caused it. Personally, I forgot to save during an hour-long session. The things that bother me right now are:

- Movement feels disconnected from NPCs
- Lockpicking is overly challenging and animations lag when failing
- Riding horses is tricky—especially when you spot a bend and a bridge appears
- Some NPCs behave oddly, like passing through animals or entering houses
- Saving feels slow; I’d like it to be smoother

Other than that, the game is refreshing. Combat is still a bit rough, possibly due to my inexperience with Henry. I’m planning to save more often and try sleep saves (like in Skyrim) to fix this. Overall, it’s a good game but needs some polishing.

C
CraftWorld1
Member
75
10-09-2023, 11:58 PM
#5
You're referring to Peshek? It seems I experienced a similar situation but in reverse. I was joking around and got attacked by him; he ran away to the guards while I pursued him. The game offered me a chance to talk to him, which led to a normal conversation. (Welcome Henry... or something like that.) It was pretty funny actually, though maybe there should be a cooldown before you can chat with NPCs again. That's odd. I'm testing it at 2560x1080 widescreen and reported 45-60fps.

(By the way, widescreen works natively without any issues.) If possible, you should transfer the game to your SSD—it really improves performance. No loading times for conversations anymore, and normal loading screens are much faster. This is true only with a standard 128GB SATA SSD. I don't know about the bug, but it seems strange that a game would trigger a power surge. It probably relates to a bad USB port in my experience.

I agree with all the other points, and yes... sleeping saves your game, but you can't just nap anywhere. For instance, sleeping in your bed at the Rattay mill helps, but staying in the camp outside the gate won't.
C
CraftWorld1
10-09-2023, 11:58 PM #5

You're referring to Peshek? It seems I experienced a similar situation but in reverse. I was joking around and got attacked by him; he ran away to the guards while I pursued him. The game offered me a chance to talk to him, which led to a normal conversation. (Welcome Henry... or something like that.) It was pretty funny actually, though maybe there should be a cooldown before you can chat with NPCs again. That's odd. I'm testing it at 2560x1080 widescreen and reported 45-60fps.

(By the way, widescreen works natively without any issues.) If possible, you should transfer the game to your SSD—it really improves performance. No loading times for conversations anymore, and normal loading screens are much faster. This is true only with a standard 128GB SATA SSD. I don't know about the bug, but it seems strange that a game would trigger a power surge. It probably relates to a bad USB port in my experience.

I agree with all the other points, and yes... sleeping saves your game, but you can't just nap anywhere. For instance, sleeping in your bed at the Rattay mill helps, but staying in the camp outside the gate won't.

C
Cra123
Senior Member
251
10-10-2023, 05:05 AM
#6
The game appears quite good overall. However, it's quite unstable. Warhorse mentioned a patch will be released in roughly two and a half weeks from now (about two weeks after the game's launch). I'm hoping they'll release additional major updates soon. The initial quest I tried had some issues—when I used the hammer and nails collected from the person who owed me money, they showed up as stolen in my inventory and couldn't be sold in the village. There seems to be a significant performance gap between 1080p and 1440p. The benchmark I shared shows the exact stats I'm seeing: an i7 2600k at 4.6 Ghz with an overclocked GTX 1070. I attempted to play at 1080p on a 1440p display, but it looked terrible. Now I'm playing at 1440p with Medium settings, using Ultra textures and High shaders.
C
Cra123
10-10-2023, 05:05 AM #6

The game appears quite good overall. However, it's quite unstable. Warhorse mentioned a patch will be released in roughly two and a half weeks from now (about two weeks after the game's launch). I'm hoping they'll release additional major updates soon. The initial quest I tried had some issues—when I used the hammer and nails collected from the person who owed me money, they showed up as stolen in my inventory and couldn't be sold in the village. There seems to be a significant performance gap between 1080p and 1440p. The benchmark I shared shows the exact stats I'm seeing: an i7 2600k at 4.6 Ghz with an overclocked GTX 1070. I attempted to play at 1080p on a 1440p display, but it looked terrible. Now I'm playing at 1440p with Medium settings, using Ultra textures and High shaders.

M
masonight
Member
175
10-10-2023, 06:15 AM
#7
hasn't encountered any major issues with the game yet... just a few animation hiccups, nothing that stops play. The only problem I've noticed is four weapons appearing in an empty house north east of Rattay, including a Halberd worth 1k that vanished from my inventory after a save. The graphics seem poorly optimized, making it hard to keep the game running smoothly even at medium settings with high resolution. CPU usage never exceeds 50%, which probably means a limitation in the engine, Maxwell driver, or both. Still, I'm enjoying the experience and have been eager for something similar after Witcher 3.
M
masonight
10-10-2023, 06:15 AM #7

hasn't encountered any major issues with the game yet... just a few animation hiccups, nothing that stops play. The only problem I've noticed is four weapons appearing in an empty house north east of Rattay, including a Halberd worth 1k that vanished from my inventory after a save. The graphics seem poorly optimized, making it hard to keep the game running smoothly even at medium settings with high resolution. CPU usage never exceeds 50%, which probably means a limitation in the engine, Maxwell driver, or both. Still, I'm enjoying the experience and have been eager for something similar after Witcher 3.

N
Nispont
Junior Member
5
10-11-2023, 12:12 AM
#8
It seems the tablet was the issue. Also, the game needs a bedroll. And about how many drinks before someone becomes hooked?
N
Nispont
10-11-2023, 12:12 AM #8

It seems the tablet was the issue. Also, the game needs a bedroll. And about how many drinks before someone becomes hooked?

M
mccoop03
Posting Freak
910
10-11-2023, 08:08 AM
#9
Couldn't find any info on that but here's a guide about all the alcohol related perks: http://m.ign.com/wikis/kingdom-come-deli...e/Drinking
M
mccoop03
10-11-2023, 08:08 AM #9

Couldn't find any info on that but here's a guide about all the alcohol related perks: http://m.ign.com/wikis/kingdom-come-deli...e/Drinking

A
AndRoo7
Member
65
10-11-2023, 09:35 AM
#10
I made some visual adjustments from the provided link to improve the gameplay. The default borderless and windowed settings didn’t work well for me. I used Alt+Enter to enter fullscreen and turned on Vsync for smoother performance. Pressing Alt+Tab broke the fullscreen, so I had to restart it if needed. Mack from WAB reviewed my changes. Today I encountered another issue: when I ran the archery contest one after another, the NPCs would just refuse to shoot arrows, forcing me to skip the round.
A
AndRoo7
10-11-2023, 09:35 AM #10

I made some visual adjustments from the provided link to improve the gameplay. The default borderless and windowed settings didn’t work well for me. I used Alt+Enter to enter fullscreen and turned on Vsync for smoother performance. Pressing Alt+Tab broke the fullscreen, so I had to restart it if needed. Mack from WAB reviewed my changes. Today I encountered another issue: when I ran the archery contest one after another, the NPCs would just refuse to shoot arrows, forcing me to skip the round.

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