Gameplay focused on shooting mechanics in CS:GO.
Gameplay focused on shooting mechanics in CS:GO.
Jumping, running, ladders = inaccurate shooting. Its been like that since 1.5 version of CS. They made the game this way so dont ask us why. Its shooting physics Vakve implemented into their game. One exception kind off, could be scout rifle. It has precise shots while jumping. Get used to it.
The Mac-10 MP9 and MP7 perform well side by side. I doubt I should be included in this, but the MAG-7 (shotgun) also handles it smoothly.
There are many issues in this game, yet you seem to consider ladder shooting okay.
Sure, I understand. Could you please clarify what you're referring to?
No, I don't have a physical form to carry any of those weapons.
It's unclear why it's amusing. I've been playing CS for 11 years, long before I started working on PC builds. What's the connection?
I hadn't realized this before, but exactly that is what I meant. Valve should address the issues in the game first before introducing new content like co-op missions, wildfire weapons, medkits, and new nukes. They also need to implement 128tick servers. Of course, a company such as ESEA/ESL can achieve this, and a multi-million dollar firm could too. Additionally, they should nerf Tek9 and P90 and improve the netcode since it's currently very poor.