Game specifications are growing rapidly, similar to a money plant spreading quickly.
Game specifications are growing rapidly, similar to a money plant spreading quickly.
All participants invest. This expenditure might amount to $500 annually for an activity.
We recently made a big jump in VRAM capacity, with 4GB now suggested and it should last 2-3 years before issues arise. Building a GPU takes time, so we’re seeing updates that feel outdated for engineers still working with 2018 technology.
The issue is that not everyone needs an upgrade each year since it isn't as fast as the 660 suggested for BF4. While a 760 might improve FPS, that's just regular updates. I’d appreciate it if the 660 became the baseline for Hardline, but it hasn’t been that way.
The specifications seem confusing because the GPU model you mentioned struggles with ultra performance for three years. Your choice of a 670 likely aimed for better results at higher settings, but when you searched online, you didn’t find much information about it.
It comes down to people's preference for good visuals. When players see impressive graphics early on, they tend to develop a liking for the game. Conversely, low-quality graphics lead to immediate disinterest, with comments like "boo not optimizing for PC," "bad graphics," and so on. High-quality graphics enhance a game's overall feel, which is essential for AAA titles. The frequent changes in card optimization reflect developers' haste to release games, while the increasing capabilities of game engines mean more demanding GPU requirements.