Game Server Issue, assistance required
Game Server Issue, assistance required
Hello everyone, I'm sharing my experience. I set up a game server using Windows Server 2016 and a 1TB SCSI NVMe disk, labeled the "Z:" volume, where all games are installed and shared among clients.
I made Volume "Z" read-only to prevent uninstallation issues and avoid data writing problems. Only one machine with the "Z" volume is updated, while others remain inactive.
The challenge I faced was that certain games, such as LOL CODMW3, require writing (garbage data), which triggers errors.
I found a reference to a feature called Write Back Cache (WBC) or something similar, suggesting another volume could handle those writes, but details are limited.
Anyone have insights or alternative ideas?
Thank you for your time.
The issue involves games such as LOL CODMW3 producing incorrect outputs, often due to writing invalid or meaningless data. The exact errors are not specified but relate to improper game functionality.
Hello, thank you for clarifying. "Garbage data" means saving certain configurations or temporary files—not game updates—and these are handled separately. I require a disk or volume labeled "X:" that, when attempting to write to "Z:" with the readonly setting, writes to "X:" and completes without errors.