Game performance suffering from reduced frame rates.
Game performance suffering from reduced frame rates.
The game DOOM is experiencing frame rate drops of approximately 130 frames per second with noticeable stuttering.
System Specifications:
Motherboard: MSI Gaming Plus Z370 Revision 7B61v16
Processor: Intel Core i7-8700K (5.0 GHz clock speed, 1.30V max, up to 80°C temperature)
Graphics Card: Zotac Nvidia GeForce GTX 1080 Ti Mini (11GB memory, 2012 MHz core, 5702 MHz memory, maximum temperature of 80°C)
Memory: Corsair Vengeance LPX 4 x 8 GB (4000 MHz speed, 1.30V voltage)
Storage Devices: Samsung 970 Pro 512 GB (OS), Samsung 850 Evo 500 GB (x2), Western Digital Black 6TB (x2)
Power Supply: EVGA SuperNova Modular 850 P2 (80+ Platinum rating)
Cooler: Noctua NH-D15
Operating System: Windows 10 Professional Version 1809 Build 17763.292
Graphics Driver: Nvidia Driver Version 418.81
Monitor(s): Acer Predator XB271HU (2560 x 1440p, 165Hz refresh rate), Asus VG248 (1920 x 1080p, 144Hz refresh rate)
Configuration Details:
All in-game settings are set to maximum. G-Sync is enabled via the Nvidia Control Panel. V-Sync is disabled in both DOOM and the Nvidia Control Panel.
Resource Usage:
CPU utilization averages around 40%.
GPU utilization averages around 70%.
HDD usage fluctuates around 50%.
RAM usage remains consistently below 16GB (less than 50% at all times).
Troubleshooting Steps Taken:
System File Checker scan performed, with no errors found.
Windows operating system updated to the latest version.
All drives were defragmented and TRIMmed, but this did not resolve the issue.
Nvidia drivers were completely uninstalled using DDU (Display Driver Uninstaller) followed by updating to the newest version, with no effect.
Both OpenGL and Vulkan rendering modes were tested within DOOM.
In-game settings, resolution, and other parameters were adjusted, but frame rates remained between 80 and 130 FPS.
The GPU is configured for high performance mode.
The CPU is set to the highest performance bitmode setting.
Other games run without issues, and benchmark tests show no problems.
Here’s a rewritten version of the text, aiming for clarity and conciseness:
“I’ve noticed an unusual behavior in the game – specifically when the screen is paused. It seems to heavily utilize my graphics card, consuming up to 75% of its capacity. This doesn't appear to affect other applications I’m running simultaneously. During gameplay with the screen paused, it’s as if the system uses much more than just the base functionality of the game. The issue appears to be tied directly to how the game uses my computer’s hardware when paused. It’s a noticeable performance hit.”