F5F Stay Refreshed Software PC Gaming Game developers generally anticipate that only a small fraction of players will actually engage with their games.

Game developers generally anticipate that only a small fraction of players will actually engage with their games.

Game developers generally anticipate that only a small fraction of players will actually engage with their games.

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M_Adventures
Junior Member
22
10-29-2023, 09:32 PM
#11
Consoles typically cost between €300 and €450. Before the new generation, they offered 1080p30 or even lower resolutions like 720p on devices such as PS3 and Wii U. Expecting a €500 PC for just the tower would be ambitious. I anticipate a €700-1000 PC could deliver 1080p at 60fps with decent graphics. This is the standard benchmark for mid-range gaming PCs. A €500 system usually means low-end components, so 1080p at 60fps is achievable but depends on the hardware. Simply stating a price range can cover anything from i3 to APUs and various GPUs (including OEM specs I've observed). Comparing PCs to consoles isn't the best approach. Consoles provide a more straightforward platform for developers, requiring optimization for just 1 to 6 hardware setups and three operating systems. Most of these use similar CPU/GPU architectures, often relying on AMD APUs. PCs, however, range from Sandy Bridge i5 to the latest models with GTX680Ti and integrated GPUs. They may not test across many configurations in real life, so evaluations usually rely on simulating specs in virtual environments. Ultimately, performance hinges on the system's quality and its intended audience.
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M_Adventures
10-29-2023, 09:32 PM #11

Consoles typically cost between €300 and €450. Before the new generation, they offered 1080p30 or even lower resolutions like 720p on devices such as PS3 and Wii U. Expecting a €500 PC for just the tower would be ambitious. I anticipate a €700-1000 PC could deliver 1080p at 60fps with decent graphics. This is the standard benchmark for mid-range gaming PCs. A €500 system usually means low-end components, so 1080p at 60fps is achievable but depends on the hardware. Simply stating a price range can cover anything from i3 to APUs and various GPUs (including OEM specs I've observed). Comparing PCs to consoles isn't the best approach. Consoles provide a more straightforward platform for developers, requiring optimization for just 1 to 6 hardware setups and three operating systems. Most of these use similar CPU/GPU architectures, often relying on AMD APUs. PCs, however, range from Sandy Bridge i5 to the latest models with GTX680Ti and integrated GPUs. They may not test across many configurations in real life, so evaluations usually rely on simulating specs in virtual environments. Ultimately, performance hinges on the system's quality and its intended audience.

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matei91
Member
86
10-30-2023, 03:42 PM
#12
We keep the focus on practical details, not vague predictions. Are you concerned about clarity or accuracy in this area?
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matei91
10-30-2023, 03:42 PM #12

We keep the focus on practical details, not vague predictions. Are you concerned about clarity or accuracy in this area?

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