F5F Stay Refreshed Software PC Gaming Game costs are not decreasing at the same rate they once did.

Game costs are not decreasing at the same rate they once did.

Game costs are not decreasing at the same rate they once did.

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TdmFan92
Senior Member
602
03-15-2016, 11:06 AM
#1
I've observed that GTA V launched in 2014 yet its price remains stable around Steam sales. This might be due to the developers employing promotional tactics rather than reducing the overall cost. I’m curious if others have thoughts or theories about this pricing strategy.
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TdmFan92
03-15-2016, 11:06 AM #1

I've observed that GTA V launched in 2014 yet its price remains stable around Steam sales. This might be due to the developers employing promotional tactics rather than reducing the overall cost. I’m curious if others have thoughts or theories about this pricing strategy.

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fayjaiKyle
Junior Member
24
03-16-2016, 06:52 AM
#2
Publishers are being more cautious about large discounts, while GTA V continues to perform well in sales.
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fayjaiKyle
03-16-2016, 06:52 AM #2

Publishers are being more cautious about large discounts, while GTA V continues to perform well in sales.

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KEA_987
Junior Member
45
04-02-2016, 04:29 PM
#3
I recall when games costing 60 euros initially had around 30 euros left after a year, and there were issues with returns from retailers. These experiences happened with tangible copies.
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KEA_987
04-02-2016, 04:29 PM #3

I recall when games costing 60 euros initially had around 30 euros left after a year, and there were issues with returns from retailers. These experiences happened with tangible copies.

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HunterMann99
Member
210
04-03-2016, 01:11 AM
#4
It varies by game. The market focuses on balance between what players want and what companies offer. For example, Rainbow Six Siege went from around $60 to $30 in less than a year, showing prices can change over time.
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HunterMann99
04-03-2016, 01:11 AM #4

It varies by game. The market focuses on balance between what players want and what companies offer. For example, Rainbow Six Siege went from around $60 to $30 in less than a year, showing prices can change over time.

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breadhead12
Member
117
04-03-2016, 08:17 AM
#5
If they manage to sell copies of GTA V for sixty dollars, they won't reduce the price further...
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breadhead12
04-03-2016, 08:17 AM #5

If they manage to sell copies of GTA V for sixty dollars, they won't reduce the price further...

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firemanshunny
Member
51
04-03-2016, 09:53 AM
#6
The Mirror's Edge catalyst was previously priced at $80, but is now available for $40.
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firemanshunny
04-03-2016, 09:53 AM #6

The Mirror's Edge catalyst was previously priced at $80, but is now available for $40.

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Ms1990
Member
50
04-05-2016, 10:54 PM
#7
It really varies by game. Classic Call of Duty titles still command higher prices, while GTA 5 performed well and likely doesn’t require discounts at the moment.
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Ms1990
04-05-2016, 10:54 PM #7

It really varies by game. Classic Call of Duty titles still command higher prices, while GTA 5 performed well and likely doesn’t require discounts at the moment.

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oOEmmaOo
Posting Freak
818
04-08-2016, 08:19 PM
#8
Traditionally, prices dropped to clear inventory and get games off shelves. Over time, people began trading or selling used titles at game stores, increasing competition with available products. Initially, this had little effect. After a year or more, used games became direct rivals to new releases. Stores without used selections faced pressure to lower prices to stay competitive. Online sales now shape pricing more precisely, allowing businesses to tailor models based on game type and demand. They don’t rely on bulk purchases to match verbal interest; instead, they focus on real-time online transactions. This approach lets them set exact prices and target profits through consumer buying patterns. As interest fades, prices tend to drop further.
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oOEmmaOo
04-08-2016, 08:19 PM #8

Traditionally, prices dropped to clear inventory and get games off shelves. Over time, people began trading or selling used titles at game stores, increasing competition with available products. Initially, this had little effect. After a year or more, used games became direct rivals to new releases. Stores without used selections faced pressure to lower prices to stay competitive. Online sales now shape pricing more precisely, allowing businesses to tailor models based on game type and demand. They don’t rely on bulk purchases to match verbal interest; instead, they focus on real-time online transactions. This approach lets them set exact prices and target profits through consumer buying patterns. As interest fades, prices tend to drop further.

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vinic00kie
Member
215
04-30-2016, 07:14 AM
#9
Great job! The details were thorough and helpful.
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vinic00kie
04-30-2016, 07:14 AM #9

Great job! The details were thorough and helpful.

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Zerstouerneun
Member
186
04-30-2016, 10:09 AM
#10
It's consistently ranked among the top ten by player numbers since its launch, showing strong demand. Rockstar seems unlikely to lower prices further if sales are solid, as evidenced by the current 50% discount—considered quite attractive. Historically, newer or more popular titles have typically seen milder reductions in price compared to established ones from major publishers.
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Zerstouerneun
04-30-2016, 10:09 AM #10

It's consistently ranked among the top ten by player numbers since its launch, showing strong demand. Rockstar seems unlikely to lower prices further if sales are solid, as evidenced by the current 50% discount—considered quite attractive. Historically, newer or more popular titles have typically seen milder reductions in price compared to established ones from major publishers.

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