Game Configuration
Game Configuration
CPU settings influence performance, while GPU settings determine visual quality. Generally, shadows tend to be GPU-intensive, though some games can run smoothly on lower-end hardware with careful tuning.
GPU-related elements usually feature textures or shadows, while thoughtful design decisions—such as those for humans, vehicles, and similar objects—are typically CPU-based. This generally indicates that the most GPU-intensive parameters are texture, shadow, and draw distance settings, whereas CPU settings cover world configuration, LODs, NPC management, and draw distance because they need to account for all previously mentioned factors at greater ranges.
It seems like you're curious about the technical side of games, but you're not very familiar with it. That's okay! Let me know if you'd like a simple explanation.