F5F Stay Refreshed Software PC Gaming Gaining an edge by reducing graphics quality

Gaining an edge by reducing graphics quality

Gaining an edge by reducing graphics quality

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maxiemax
Member
50
02-09-2023, 07:48 PM
#1
I've noticed a growing trend of reducing graphical quality in games to gain a competitive edge. I strongly disapprove of this practice, as it exploits the fact that some players are limited by their hardware or financial constraints. If you're adjusting graphics just for better performance, you're not being a true competitor—you're relying on shortcuts. I prefer games at their intended quality, rather than forcing them to run at lower settings just to improve results. This is especially evident in series like the battlefield, where many players set everything to low simply because they see better visuals. It's surprising how often I consistently rank high in multiplayer matches despite running at ultra with 30-50fps, which should actually hinder my competitive position. Git gud.
M
maxiemax
02-09-2023, 07:48 PM #1

I've noticed a growing trend of reducing graphical quality in games to gain a competitive edge. I strongly disapprove of this practice, as it exploits the fact that some players are limited by their hardware or financial constraints. If you're adjusting graphics just for better performance, you're not being a true competitor—you're relying on shortcuts. I prefer games at their intended quality, rather than forcing them to run at lower settings just to improve results. This is especially evident in series like the battlefield, where many players set everything to low simply because they see better visuals. It's surprising how often I consistently rank high in multiplayer matches despite running at ultra with 30-50fps, which should actually hinder my competitive position. Git gud.

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_FreeZe_YT_
Member
145
02-21-2023, 04:39 PM
#2
#StatusUpdate
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_FreeZe_YT_
02-21-2023, 04:39 PM #2

#StatusUpdate

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DarkTiger427
Member
186
02-21-2023, 06:30 PM
#3
There are individuals with talents, and then there are those who must adjust their approach to achieve success.
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DarkTiger427
02-21-2023, 06:30 PM #3

There are individuals with talents, and then there are those who must adjust their approach to achieve success.

O
oliseli123
Member
59
02-22-2023, 08:19 PM
#4
@Genwyn
with pleasure
O
oliseli123
02-22-2023, 08:19 PM #4

@Genwyn
with pleasure

S
Schocko1
Junior Member
46
02-24-2023, 10:06 PM
#5
When it comes to the game, fairness matters. As mentioned before, a status update or reaching out to the developers about the battlefield is the right approach.
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Schocko1
02-24-2023, 10:06 PM #5

When it comes to the game, fairness matters. As mentioned before, a status update or reaching out to the developers about the battlefield is the right approach.

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Eyes_0f_Gods
Junior Member
4
03-03-2023, 03:54 AM
#6
This message is more appropriate for a status update.
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Eyes_0f_Gods
03-03-2023, 03:54 AM #6

This message is more appropriate for a status update.

R
REIKINGX
Member
71
03-04-2023, 04:49 AM
#7
Taking into account that most competitive games are designed to run smoothly across nearly all systems, achieving a significant disadvantage would require an extremely poor PC due to frame rates. You can perform well with just a stable 60 fps, as it helps develop better game awareness rather than random performance issues.
And this isn't a new observation. It has been a recurring issue throughout the history of competitive gaming. I recall in the mid-2000s, some local CS1.6 professionals were complaining about their opponents having excessively high FPS while playing on LAN, using purpose-built rigs.
R
REIKINGX
03-04-2023, 04:49 AM #7

Taking into account that most competitive games are designed to run smoothly across nearly all systems, achieving a significant disadvantage would require an extremely poor PC due to frame rates. You can perform well with just a stable 60 fps, as it helps develop better game awareness rather than random performance issues.
And this isn't a new observation. It has been a recurring issue throughout the history of competitive gaming. I recall in the mid-2000s, some local CS1.6 professionals were complaining about their opponents having excessively high FPS while playing on LAN, using purpose-built rigs.