Future of pc gaming
Future of pc gaming
I believe 1080p at 60fps remains the baseline for PC game development. Of course, this varies by title; I don’t anticipate every game needing 60fps for visual appeal. Still, AAA games should comfortably run at 1080p60 with high settings on a mid-range system. 1080p will likely persist for several years, even as 4K adoption increases gradually. With larger game advancements, developers might adopt 4K resolutions and advanced optimization techniques like 4K textures. This means a GPU capable of delivering 4K at 60fps without breaking the bank should be feasible, especially with HDR support. I’d love to see more games incorporate HDR, possibly even in older titles, though that presents some challenges. It seems more games could leverage multiple CPU cores and better power usage. While sticking closely to four-core configurations makes sense, performance should still scale reasonably across more cores—though a significant drop-off might occur beyond eight cores unless the game is heavily CPU-intensive. My main concern remains achieving 60fps even with four cores; higher frame rates will only improve with additional cores, provided they’re not too demanding.
1080ti handles 4k at 60fps smoothly in many games. IGPU supports low to medium resolutions up to 1080p these days. This helps explain why some GPUs don’t perform well—like the 1050 and 460, which struggle with certain titles. The iGPU isn’t significantly slower either.