Fullout 4 modding
Fullout 4 modding
Regarding the creation kit, I wouldn't approach it with a 20-foot barge poll, as my view is clear—better use Gambro game engine or Papyrus scripting, and stick to Unreal Engine 4. That’s why Bethesda’s game developers should have lost three points for relying on outdated Jurassic-style engines.
I have an idea for a mod for Fullout 4 focused on crypto mining. The concept involves setting up Bitcoin mining terminals within the game. You’d need to purchase Schumatics from traders in the Commonwealth, obtain a blockchain wallet, and then download it into Fullout 4. Afterward, you could use a high-performance computer (around 1 TH/s) to boost mining speed, possibly by purchasing a custom-built terminal with a power generator. Connect copper wires between the generator and the mining terminal, then link the Bitcoin wallet address to start mining. Once you reach a target amount of thousands of satoshis, you can return to set up another terminal for continued mining.
This approach allows you to mine Bitcoin directly within the game environment, using hardware similar to real-world setups. It’s a self-contained solution that doesn’t require joining an online cloud mining scheme, avoiding scams and offering flexibility in any location with sufficient power.
Their innovations set them apart from other engines. You might not grasp that, which is why you remain skeptical. What motivated your decision to pick Unreal Engine 4 instead of CryEngine, Source, Unity, or Blender? CryEngine delivers graphics at a significantly higher level. Source offers straightforward modding capabilities. Unity is built for simplicity and broad platform compatibility, while Blender stands out as a free, open-source alternative without any licensing charges.
Just because something is popular doesn't guarantee it's the best fit.
If you're proposing a mod for Fallout to enable Bitcoin mining in the background, you likely haven't considered that this could be against the law. 2-Fallout 4 demands considerable processing power—especially on the graphics card, which is often the most taxed component by cryptocurrencies.
If you're suggesting earning in-game currency by entering a BitCoin wallet code, it would be simpler to use player.additem with a specific code to add thousands of caps to a player's inventory. Moreover, anyone using Bitcoin wouldn't risk sharing their login credentials with such a mod. Given that Bitcoin is widely regarded as the most trusted digital currency (if not the most respected), it's unlikely many would willingly give up their details. Most users already recognize its value.
If you're implying that one could profit from cryptocurrency in Fallout 4 and have a method to earn within the game, that makes more sense—but with Fallout 4's design, it wouldn't be as logical. Maybe Mass Effect would fit better.
That's a significant amount of effort you've invested.
No one will create your mod for you. Each person has their own vision. You can express your disinterest in Bethesda's tools for modding, but they're industry-standard solutions. They follow a defined process that you haven't explored.
Many appreciate the functionality of modding tools because they understand how they work.
If you're interested in improving your skills, explore the Wiki. I experimented with Fallout: New Vegas' tools—it's complex, but Fallout 4's are more user-friendly despite their power. The tools are impressive, offering substantial control. It's worth the effort. I'm assuming you're young and have time; invest in quality resources if you want to see meaningful results. YouTube can also be useful, but the official Wiki guides are recommended.
If you have suggestions on enhancing these tools after learning them, de-compile the editor and implement your changes yourself! Demonstrate to Bethesda what they could achieve. It's not difficult—just requires time and computer knowledge.