FSR 3 appears excellent, but how do you feel about it?
FSR 3 appears excellent, but how do you feel about it?
Hi.
Finally i got to try out FSR 3 with the new Avatar game, it seems really great, cant feel any input lag on my controller.
Trying to switch between native or FSR 3 ultra quality in 4K, really cant notice the difference?
Also i see that this "snow" or artifacts is almost gone, fsr2 had a lot of it.
Never tried FSR 3 until today because of the two other games that have it is not my type of games.
Im using rx 6950 xt , nativ 4K with everything on maximum gave me 35fps, with fsr 3 frame gen i getting average 70fps with ultra quality mode, in quality i got like 90fps and the differences was almost not noticable between them
Have you tried FSR 3 in avatar and what is your opinion with it vs FSR2 or dlss?
I want to experience it firsthand but I'm not sure I'm ready to purchase the game just to see what Fluid Motion Frames and FSR3 look like. I'll keep watching, I don't think I want to play Far Cry in space. I'm confident they'll eventually release a game with the technology I'm interested in.
i am waiting for it to be in the normal drivers and not the beta ones. Or if I buy a game with it.
I doubt I need FSR3 much but I will try Fluid Motion Frames... depends if I need it really. Most games run at 1440p 140hz area.
Yeah FSR 3 sounds like it works pretty well from what Digital Foundry are saying. They also do say Avatar FoP's gameplay is similar to Far Cry, but point out that the verticality of the map, being able to shoot from the flying beasts, and the environments being so different make it feel unlike any of Ubi's FC games as well.
One thing I'd like to get feedback on is latency though? With DLSS 3, one of the main complaints is that it increases input latency noticeably. Alex from Digital Foundry did a pretty comprehensive test on it, and you CAN lower it somewhat if you don't simultaneously use image reconstruction, and as well put settings high enough to keep the FPS 2 frames or so below your refresh, but it's still 49 ms at best in Cyberpunk 2077.
Another key thing Alex noted is that there's a sweet spot with DLSS 3 frame generation where at the 80 FPS point, it becomes hard to distinguish real frames from generated ones, so I'd like to know at what FPS FSR 3's sweet spot is? And if you could tell us what your input lag is with the most optimized settings, that would be great too.
What I came away thinking after looking at Alex's DLSS 3 study, is that you probably don't need DLSS 3 in the types of games where low input lag is needed most anyway. Any eSport titles, or even fast paced SP games like Doom Eternal, Ghostrunner, etc, run at high enough FPS to play fine without it.
Apparently Digital Foundry now has a more comprehensive review of the game. It not only looks impressive, there are some interesting points on how the gameplay differs from Far Cry, including the combat. In fact the details of the combat were the real eye opener for me.
Here's a look at it from a 4K DLSS perspective on max settings using spec I will soon have built. Note these are the default max settings, there's also an "Unobtanium" setting you can unlock, which drops even a 4090 to 60 FPS.
I have to say, at first I was psyched that Alan Wake II comes with the RTX 4080 I just bought, but after seeing what Avatar FoP looks like, I think the AMD GPU customers are getting a better deal with that game. I DO feel Nvidia still has better RT performance though, so it's more the bundle than the card, and the card obviously is what's most important to tailor to your preferences.
Good videos, the game seems promising after a few hours of play. The program reports an average of 18ms and 78 fps. Playing in 4K upscale ultra quality. If Alan Wake 2 had FSR3 it would be very noticeable to see the difference compared to this level of artifacts that FSR2 produces.
Did not like Frame Generation due to whatever happens around objects in the HUD and lights. There's an area around HUD objects that appears to refresh at a much lower rate than the rest of the screen. Also, lights seem to do the same thing. They have lots of ghosting.