From Isaac Clarke to the Knight of the Dark and Dead Space Remake with comments.
From Isaac Clarke to the Knight of the Dark and Dead Space Remake with comments.
Here are some successful Dead Space 2 Plasma Cutter tips shared in your style:
Playing on Zealot, I tackled the challenge by gathering as many power nodes as possible and fully upgrading the Plasma Cutter and Kinesis. My rig had two HP shortfalls, but it worked. When heading to the centrifuge, choosing the right path was crucial—either go down to secure a node or risk missing out on the special upgrade for the cutter, which boosts its incendiary effect.
I also learned to manage each fight by thinking about conserving ammo and health. Common tactics included severing limbs, then tossing the arm back, which often eliminated a leg of a Pregnant before an arm fell. This reduced the chance of triggering its swarm, which drains health quickly. Using Stasis shots or canisters helped slow down fast-moving Necroes, allowing me to take them out in one go.
In Chapter 12, navigating the mine rig required careful positioning and using Kinesis to grab high fuel canisters, while tossing them at Lurkers was essential. The LONG elevator ride in Chapter 7 was tough, demanding constant vigilance for ammo and health. By Chapter 13, Enhanced Slashers and Leapers became frequent, along with the Ubermorph regenerating constantly.
During the Divider sections, staying in the center and using stasis wisely was key. The LONG ride to Chapter 7 was especially risky, so I kept moving. In the final battle, focusing on contact beams and Force Guns made destroying the Marker much easier, though the Plasma Cutter still worked well if maxed.
In Batman Arkham Knight, I replayed my first save after a tough fight in Chapter 5, learning to use Kinesis effectively and avoid unnecessary button mashing. My combat improved significantly, and I started prioritizing XP upgrades over immediate spending.
For the Dead Space Remake, after reviewing many reviews, I found the skepticism about bugs from using Frostbite Engine to be overly negative. However, I noticed a major issue: Isaac was modeled after Gunner Wright, which felt unnatural to me as an experienced engineer.
I possess additional Bat bits to present to you.
These are some of the side quests where you pursue lieutenants operating APCs, which are protected by multiple smaller armored units. Certain pursuits become quite intense when these lieutenants execute numerous sharp turns through congested urban areas.
Campaign For Disarmament
These involve deploying a virus onto bombs embedded in the city, then confronting numerous tanks defending them before neutralizing them with a controlled detonation. It demands constant alertness as missiles and aerial vehicles are also deployed.
Own The Roads
This set includes tackling fortified checkpoints scattered across the city, often through close-quarters combat or by exploiting hacking opportunities to breach sections of the barrier. Some sections feature massive turret systems with no feasible way to breach them using the Batmobile; thus, temporarily disabling one turret and securing a safe position becomes essential. The barriers are dismantled by disabling a remote control operated by the checkpoint’s commander.
The Line Of Duty
These missions center on rescuing kidnapped firefighters. The second mission is particularly challenging—begin by swiftly eliminating several firefighters carrying bats using the FEAR meter, then proceed to engage them. Three formidable foes remain at the end, with one proving exceptionally tough to defeat when stunned. Despite its difficulty, this battle awarded me the second-highest XP earned in a single encounter, exceeding 3600 points, which supports further upgrades.
Occupy Gotham
You clear watchtowers across the city, each guarded by personnel. Destroy consoles that neutralize turrets stationed there. Some scenarios require tactical planning, and targeting VTOL drones beforehand can be advantageous if they patrol nearby.
Gunrunner
Two missions involve tracking Penguin’s associate to a warehouse where weapons are stored. Intelligence from Nightwing often highlights specific suspect vehicle locations, making these encounters more strategic.
Assault On Panessa Studios
This central mission sees you abduct individuals at Panessa Studios and expose them to Joker’s blood. The narrative also includes Harley Quinn.
Destroy The Missile Launcher
The primary objective centers on eliminating two radar towers and a missile launcher, enabling the Batwing to locate the Cloudburst device. This mission includes a cameo by Arkham Knight and a clash with five Cobra tanks, earning me my highest XP to date—4,000 points—which aids in progression.
Two-Faced Bandit
These encounters involve thieves attempting bank robberies across the city. Each scenario has two distinct phases: one where alarms blare, allowing stealth takedowns without detection, and another where the alarm is silenced, demanding heightened caution.
Riddler's Revenge Puzzles
Two missions test your problem-solving skills—solving puzzles alone and collaborating with Catwoman.
Heir To The Cowl
These tasks assign Azrael to overcome specific combat challenges. I often benefit from collecting enemy bats and navigating through attacks that cannot be blocked, ensuring they don’t strike while you’re engaged.
AR Challenges
Two AR missions test your abilities: one against tanks and another against Arkham Knight’s foot soldiers. The latter required precise timing and technique to achieve the best results.
Riddler's Revenge Race Against Time
Three side quests follow Riddler’s clues, with some starting from gliding platforms and others via the Batmobile. The most demanding race begins behind the GCPD; adjusting the GPS route slightly improved my score significantly.
Here are additional Dark Knight clips for you.
A Special Mission from the Season of Infamy DLC focuses on a prison airship named Iron Heights plummeting from the sky. You must infiltrate and rescue some trapped guards, after which Killer Croc makes an appearance.
The Final Showdown with Azrael
This concludes Azrael’s journey, revealing the origins of his character and the conclusion of his storyline.
The Ultimate Rescue Sequence
The remaining firemen are saved in this climax, leading to the arrest of the individual who supported the arsonist.
Gotham in Flames Finale
The final act sees Firely captured, marking the end of a tense pursuit.
From the Cold: A New Mission
In this special mission, you meet Mr Freeze and are tasked with rescuing his wife Nora.
Shadow War
Another unique mission where you pursue an assassin and uncover a conflict between the League of Assassins and a rebel faction opposing them.
Gunrunner Finale
The series concludes with decisive battles against Penguin’s adversaries, resulting in his arrest.
Two-Faced Confrontation
The climax features a tough showdown with the heist crew of Two-Faced, followed by a confrontation with an elite team and the capture of Two-Faced.
The Perfect Crime Resolution
This mission ends with the apprehension of Professor Pyg.
Armored Danger: Final APC Chase
The last high-speed chase targets Arkham Knight’s lieutenants driving APCs, and it was completed swiftly.
Continuing on with more highlights from Batman Arkham Knight, and I'm also nearly finished with it now. This is the only game I recall playing that actually shows your percentage of progress to be well over 100% before you've even finished the story if you do most of the side stuff. Since this game literally has a TON of side stuff, especially that which is Riddler related, I am now at 108%.
Condamned
This is the final Riddler circuit race, and the one I find to be the hardest. It's so hard I have to use a view more responsive than the 3rd person follow cam.
Protecting Ivy's Plants
The first and easiest phase of your assisting a gal Joker calls a "Titillating Tree Hugger".
Own The Roads Part 2
These checkpoints are now getting into situations with big turret drones, surveillance drones, and more armed gunmen. Fortunately Gadgman has a tool and a trick for every one of those situations.
Campaign For Disarmament Part 2
These are now getting to feel like the bombs you're trying to disarm come with a whole lotta tanks, especially when in a place that has confined space and you're being swarmed by them.
Race Against Time Part 2
Some more of Riddler's point to point races. The first one is done via gliding.
The Cloudburst
OK, now Scarecrow's gettin really nasty, and you ain't gonna clean up his mess with a Swiffer! When he ticks me off I like to make fun of him for wearing a gas mask that has a gaping hole over his mouth, saying "Hey ugly, you missed a spot!". If you're starting to think this game has too many tank battles for it's own good, trust me, I know the feeling.
Defending Ivy's Plants
OK, I know it seems like we already DID this one, but here we are searching for the stronger OLD FART plant. So I'm like, YAY, that's right up my alley! More tank battles ensue though, it's like Rockstar couldn't get over that we can actually drive something now!
Destroy The Cloudburst
I always dread this one. I don't have much trouble with the Cobra tanks, but the Cloudburst tank Arkham Knight drives, no matter whether you are obscured from his view or not when you damage it, has an annoyingly long overcharge mode it automatically goes into where he can easily track you. It wouldn't be so bad but the Batmobile as well at those times goes into a dysfunctional feeling mode where the handling is particularly sluggish. I'm thinking it's probably WAY worse on the KB/M setup I use vs Gamepad.
Tracking Down Gordon
More ingenious bat tricks employed here, this time to track down the missing Jim Gordon. Actually it's just because Bats has his radio's ID number. So I'm thinking, and why doesn't GCPD? Is it not a police issue radio? OK, the comms guy DID say it was on an encrypted SWAT channel, so I suppose he could have gotten hold of a SWAT radio, if nothing else to keep Batman from raging over the MAJOR secret he's holding from him, while falsely blaming him for the situation!
Excavator Fight
I didn't actually want to call this rig an "excavator", as it's more a rock grinding vehicle used for mining, but most call it an excavator. This is another one I dread because the enemy vehicle and the Batmobile exhibit the exact same tendencies as in the fight with the Cloudburst tank. I don't think I've EVER managed to do this on Hard without the Batmobile getting destroyed at least once, hence the edits.
Showdown with the Arkham Knight
Somehow I accidentally deleted the first phase of this fight, so apologies for that. The whole thing is fairly quick and easy though.
Confronting Scarecrow
I know, again, it seems like we've done this before when Scarecrow ended up escaping with the Cloudburst, but this time we end up finding just what our friend Jim Gordon has been hiding from us.
Lamb to the Slaughter
This is the side mission to rescue the news journalist Jack Ryder from a cultist preacher.
Own The Roads Part 3
The first one shown here drove me nuts and took several tries. It felt like I was running for my life most of the time just to get some breathing room and separate the regulars from the big guys. Then I remembered I had a particularly nice stun gun, some very cold snowballs, and a stunning cape.
The Siege of GCPD
This is a really tough battle with a difficult segment against tanks, followed by a nasty rooftop segment. I finally managed the tanks via some well timed EMP blasts, and was doing pretty well on the roof for the most part, getting in some good "batting" practice, but my health got so low before the final phase I couldn't last non stop. Fortunately there's a checkpoint when that final phase starts, and I don't think I've ever been able to avoid having to reload it on Hard.