Frame rate limiting and variable refresh rate techniques.
Frame rate limiting and variable refresh rate techniques.
Hello, I'm utilizing a GeForce 1070 Ti graphics card paired with a 144Hz Acer monitor at 1080p resolution, which supports G-Sync. My system includes an Intel i5-8400 processor with 16GB of DDR4 RAM running at 2666MHz.
I'm finding it difficult to achieve consistently smooth gameplay, despite what’s commonly expected from G-Sync technology. A question I've pondered for a long time concerns frame rate limiting. Regardless of the cap I set, my frames consistently drop – for instance, if I limit it to 75 fps, it frequently settles at 74 or 79.
I'm particularly sensitive to fluctuations in frame rate and lag, and consequently dedicate a significant amount of time adjusting game settings rather than actually playing them.
Could I be correct in configuring my G-Sync to "on" within the display control panel, while simultaneously having Vsync enabled and then disabled *within* each individual game?
Any guidance would be greatly appreciated.
Andy
Disable Vsync globally unless you have a specific need for it when utilizing G-Sync; even with G-Sync active, Vsync introduces input lag and limits your frame rate to your monitor’s refresh rate. I haven't generally required a frame rate limit since obtaining my G-Sync display, except when my frames per second exceeded my screen’s refresh rate. My belief is that the minor frame drops you observe are likely fractions of a second – around 0.1% or 1% – and frequently occur so rapidly that they aren’t detected by an FPS counter. You can track this fluctuation using a frame time graph with MSI Afterburner or comparable software.
Using a solid-state drive will significantly improve your gaming performance compared to utilizing a traditional hard disk drive. Sadly, I use an HDD for my games and frequently encounter performance issues like brief delays or minor visual imperfections. If you're experiencing choppy gameplay on an HDD and are seeking a consistently fluid gaming experience, I strongly advise investing in an SSD. While I can’t assist you with questions about Vsync or Gsync, I wanted to offer my thoughts considering your comment about wanting a seamless feel.
I appreciate your responses.
I neglected to mention that I use solid-state drives for my Windows operating system and video games.
I'll attempt another configuration by disabling vsync within the control panel as well.
I limit my frame rate to 141 – this is based on information I've found regarding the suggested method for configuring G-Sync, which involves having vsync enabled in NVIDIA Control Panel and disabled in games to eliminate screen tearing at the edges.
During practice, the gameplay is exceptionally fluid, even with frame rates as high as 90 fps. However, within actual games, even 100fps feels choppy and delayed.
My typical frame rate in Battlefield V is approximately +110 frames above my target.
I am utilizing the second most recent NVIDIA graphics drivers.
My Windows version is also Windows 10 Pro, version 1809, which is the latest release.
Nvcp can automatically employ G-Sync when Vsync is enabled. This issue was resolved several years ago.
You mentioned “games,” but “practice range” appears to be referencing Borderlands Frontier Version (BFV). Your processor will consistently demand more processing power when handling multiplayer games – this is why the practice range runs smoothly. BFV can strain even a heavily overclocked 8600K, bringing it to nearly 100% utilization across multiple cores; consequently, an 8400 will likely experience freezes or frame drops.
Experimenting with disabling HPET might alleviate some stuttering issues, although it doesn’t resolve them all.
Explore techniques for optimizing PC performance by adjusting HPET settings, as detailed on Tech News from gHacks. Learn how to identify timer configurations within Windows and use benchmarks to assess performance improvements.
[www.ghacks.net](http://www.ghacks.net)
Additionally, test both DirectX 11 and 12 to determine which offers superior performance—DirectX 12 was problematic until recent updates were released.
Thank you for your response, friend.
DX 12 was the superior choice at its initial release, but I’m currently switching between the two options and finding them to be relatively similar.
I plan to experiment with the hpet method – I used it when I possessed an i7 2600k and it significantly reduced stuttering and latency.
The smallest frequency the wintimer tester achieves is 10.00000 MHz. It operates similarly to internet lag. Indeed, I was referring to BFV, and the training area runs exceptionally smoothly with a consistently limited 141 FPS. I attempted to limit it to 90 FPS within the practice area – again, flawless—however, this doesn't translate to smoothness on a live server; even exceeding 90 FPS results in an unstable experience. Latencymon indicates all readings are healthy. It’s quite peculiar…