FPS Problems
FPS Problems
i literally can't see the difference between 24 fps and 60 fps ( i can see some choppy images If i compare it side by side) My friends tell i'm blind if i can't tell the difference my friends say 24 fps is disgusting and unplayable but i don't see a lot of difference Am i normal?
It's hard to ignore the contrast between 24fps and 60fps. 24 fps looks grainy and not very smooth, while 60 fps feels much better. A console would offer higher frame rates for that performance. If you're experiencing this on your PC, upgrading might be necessary. When you ask if it's normal, the fact you can't notice the difference is a problem. If you really can't tell the difference, consider consulting an optician.
What game? On fast paced games there's significant difference, but if you play something like rts or driving game, there's nothing you would really notice. Not unless you watch counter.
Everyone is a bit different with what they feel ok playing, but if you actually struggle to notice the difference, then that is absolutely not normal. I'm not sure what to tell you beyond that though... I don't think there's any test an optician can give you, and regardless I don't think there's anything they could do about the situation anyway. You can't get glasses to notice motion better. It's possible a brain scan while you are watching videos at different fps might reveal something enlightening but that's about it
Your display size is substantial. When people talk about games with heavy movement, they often overlook how noticeable the differences become on large screens. The challenge is real: maintaining smooth performance at 30 frames per second on a massive screen forces constant adjustments, causing noticeable eye strain. Back then with CRTs or early plasma/LCDs, it wasn’t this intense, but recent upgrades mean many users are experiencing discomfort.
It seems the focus isn't on minor details but on what matters most. 30 FPS isn't a big deal for me compared to others, since I don't really prioritize it. I might adjust settings to improve performance, but I won't complain if I hit 30 FPS. Some games don't require such high frame rates to play smoothly.
Actually I have a theory about that. Most TVs these days have the ability to do frame interpolation, and by default, it's usually turned on. This would mean any 30 fps content would (most of the time) be "upscaled" to 60 fps if you're using even a semi-modern TV, and speaking from experience (as a watcher, not a player), it really does work amazingly well. There's the odd visual artifact, but it's rare. Other than that, (again, at least as a watcher, not necessarily as a player) I'd say it's as good as the real thing. Only issue is when games dip significantly below 30 and it shuts off due to not enough information to work with. For this reason you could think you're seeing 30, and not be able to tell the difference between "30" and 60, because you are actually seeing 60. As an interesting aside, it's made me wonder if the whole "30 vs 60 fps", "console vs PC wars" of years past weren't potentially just a huge misunderstanding. PC people would say 30 is unusable and you need 60, and, knowing consoles were often 30, would declare that, by extension, consoles are unusable garbage. Console people would say, seeing that their games look fine and smooth, and knowing too that consoles run at 30, that 30 must be fine, and they can't tell the difference. PC people think they're stupid and insane, and so it goes. I propose the explanation that (potentially), console people actually were seeing 60 too all along due to interpolation and this detail was just never brought up (which I find strange because it is a big deal and yet rarely if ever talked about).
Beyond the significant delay in data input, interpolation introduces artificial frames to smooth the visual flow. Expect roughly 11–33 milliseconds of lag—about a tenth of a second before the current frame appears and another third before the full image loads. This adds to processing time, any extra effects, panel response delays, and other minor lags. Contemporary systems often struggle to maintain consistent 60 frames per second, causing the TV’s interpolation to behave unpredictably. Most devices don’t optimize for this, and I haven’t encountered a Samsung, LG, or Sony model handling it smoothly. On my HTPC, Nvidia drivers fail with recent Windows versions when trying to run below 60Hz, leading to stuttering frame rates. I suspect most users simply enable game mode or similar settings to disable interpolation, but even with a controller, the lag remains noticeable in fast-paced games. I strongly support 100Hz interpolation for media, yet it’s problematic for action titles.
I understand the situation fully. I made it clear I was analyzing from a neutral standpoint, not participating in the gameplay. Still, if his feedback matters, it doesn’t justify doubting the system. He mentioned the added delay was noticeable, but it was worth achieving 60 frames per second instead of 30. Probably shows how frustrating 30 can be. Maybe our setup is unique, or the Wii U handles things better. Either way, it performed adequately. I’d really like to experience that myself, but I’m not getting it. My suggestion is to avoid assuming others can intuitively handle technology, especially when it comes to these matters.