F5F Stay Refreshed Hardware Desktop FPS is acceptable, yet RAM, GPU, and CPU utilization remain at 100%?

FPS is acceptable, yet RAM, GPU, and CPU utilization remain at 100%?

FPS is acceptable, yet RAM, GPU, and CPU utilization remain at 100%?

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skillerbros
Junior Member
13
10-25-2024, 02:39 AM
#11
So it's just the games fault, and I shouldn't be worried?
I'm just trying to make sure I'm not doing anything wrong, just seemed wierd to me to not be utilizing 100% of my pc when I still have headroom for frame generation display-wise
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skillerbros
10-25-2024, 02:39 AM #11

So it's just the games fault, and I shouldn't be worried?
I'm just trying to make sure I'm not doing anything wrong, just seemed wierd to me to not be utilizing 100% of my pc when I still have headroom for frame generation display-wise

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CheezBurgerzz
Member
202
10-25-2024, 02:39 AM
#12
Thanks, just confirming it wasn't my mistake. It's been strange getting used to overclocking and all that because I've never done it before.
On Ark specifically, I only saw a small boost—around 5fps—when running the game with full settings and 720p resolution, so I think it's not my fault.
Thanks for the replies; it's been a learning experience.
Edit: corrected spelling.
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CheezBurgerzz
10-25-2024, 02:39 AM #12

Thanks, just confirming it wasn't my mistake. It's been strange getting used to overclocking and all that because I've never done it before.
On Ark specifically, I only saw a small boost—around 5fps—when running the game with full settings and 720p resolution, so I think it's not my fault.
Thanks for the replies; it's been a learning experience.
Edit: corrected spelling.

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OwnageHosting
Member
60
10-25-2024, 02:39 AM
#13
Good games for checking FPS are eSports titles. They undergo extensive testing, providing ample information on optimal PC performance. Simply run your own hardware under identical settings in these games and compare with online benchmarks. With CS:2 recently released, it’s useful to align your FPS results with the latest testing data for that title.
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OwnageHosting
10-25-2024, 02:39 AM #13

Good games for checking FPS are eSports titles. They undergo extensive testing, providing ample information on optimal PC performance. Simply run your own hardware under identical settings in these games and compare with online benchmarks. With CS:2 recently released, it’s useful to align your FPS results with the latest testing data for that title.

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Chiller9592
Senior Member
670
10-25-2024, 02:39 AM
#14
I could try CS:2 later, but my Cyberpunk 2077 stats look similar to what others are seeing online. Around 100-120fps average is about 80 with a small delay on full ultra using ray tracing, which seems typical.
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Chiller9592
10-25-2024, 02:39 AM #14

I could try CS:2 later, but my Cyberpunk 2077 stats look similar to what others are seeing online. Around 100-120fps average is about 80 with a small delay on full ultra using ray tracing, which seems typical.

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Hermi_123
Member
204
10-25-2024, 02:39 AM
#15
I also overlooked the chance that the game might have an internal FPS limit or hidden Vsync settings.
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Hermi_123
10-25-2024, 02:39 AM #15

I also overlooked the chance that the game might have an internal FPS limit or hidden Vsync settings.

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Slyfoxx240
Junior Member
7
10-25-2024, 02:39 AM
#16
Tested CS:2 upon returning home and noticed a video showing a player on Mirage maintaining around 450-500 FPS consistently at maximum settings, regardless of hardware brand differences. I was also experiencing 350-400 FPS while running around, but with three monitors I suspect the higher numbers are due to that. The GPU usage stayed above 85% throughout, as reported by the task manager (afterburner overlay didn't function properly in CS). I'm considering it's likely normal.
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Slyfoxx240
10-25-2024, 02:39 AM #16

Tested CS:2 upon returning home and noticed a video showing a player on Mirage maintaining around 450-500 FPS consistently at maximum settings, regardless of hardware brand differences. I was also experiencing 350-400 FPS while running around, but with three monitors I suspect the higher numbers are due to that. The GPU usage stayed above 85% throughout, as reported by the task manager (afterburner overlay didn't function properly in CS). I'm considering it's likely normal.

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bishopboys68
Posting Freak
899
10-25-2024, 02:39 AM
#17
He probably wasn't in the same spots as you were, or there were more players or different effects during your game. It's close enough to consider it similar. Those who really test CS:2 usually do it consistently, so I recommend looking for a similar situation and then compare the FPS.
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bishopboys68
10-25-2024, 02:39 AM #17

He probably wasn't in the same spots as you were, or there were more players or different effects during your game. It's close enough to consider it similar. Those who really test CS:2 usually do it consistently, so I recommend looking for a similar situation and then compare the FPS.

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